2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 #include "st_shared.h"
32 /*---------------------------------------------------------------------------*/
40 static float replay_time;
41 static float global_time;
43 /*---------------------------------------------------------------------------*/
45 static int demo_action(int i)
47 audio_play(AUD_MENU, 1.0f);
52 return goto_state(&st_title);
56 return goto_state(&st_demo);
61 return goto_state(&st_demo);
65 if (level_replay(demo_get(i)->filename))
67 return goto_state(&st_demo_play);
72 static void demo_replay(int id, int i)
74 int w = config_get_d(CONFIG_WIDTH);
75 int h = config_get_d(CONFIG_HEIGHT);
80 if ((jd = gui_vstack(id)))
83 gui_image(jd, demo_get(i)->shot, w / 6, h / 6);
85 nam[MAXNAM - 1] = '\0';
86 strncpy(nam, demo_get(i)->name, MAXNAM);
87 if (nam[MAXNAM - 1] != '\0')
89 nam[MAXNAM - 2] = '.';
90 nam[MAXNAM - 1] = '.';
91 nam[MAXNAM + 0] = '.';
92 nam[MAXNAM + 1] = '\0';
94 gui_state(jd, nam, GUI_SML, i, 0);
106 static int player_id;
108 /* Create a layout for some demo info. If d is NULL, try to reserve enough
111 static int gui_demo_status(int id, const struct demo *d)
114 const char *mode, *state;
120 /* Build a long name */
121 memset(noname, 'M', MAXNAM - 1);
122 noname[MAXNAM - 1] = '\0';
124 /* Get a long mode */
125 mode = mode_to_str(0);
127 for (i = 1; i <= MODE_SINGLE; i++)
129 k = strlen(mode_to_str(i));
133 mode = mode_to_str(i);
137 /* Get a long state */
138 state = state_to_str(0);
140 for (i = 1; i <= GAME_FALL; i++)
142 k = strlen(state_to_str(i));
146 state = state_to_str(i);
152 mode = mode_to_str(d->mode);
153 state = state_to_str(d->state);
156 if ((jd = gui_hstack(id)))
158 if ((kd = gui_vstack(jd)))
160 if ((ld = gui_harray(kd)))
162 if ((md = gui_vstack(ld)))
164 player_id = gui_label(md, (d ? d->player : noname),
165 GUI_SML, GUI_RGT, 0, 0);
166 coin_id = gui_count(md, (d ? d->coins : 100),
168 state_id = gui_label(md, state, GUI_SML, GUI_RGT,
171 if ((md = gui_vstack(ld)))
173 gui_label(md, _("Player"), GUI_SML, GUI_LFT,
175 gui_label(md, _("Coins"), GUI_SML, GUI_LFT,
177 gui_label(md, _("State"), GUI_SML, GUI_LFT,
180 if ((md = gui_vstack(ld)))
182 name_id = gui_label(md, (d ? d->name : noname),
183 GUI_SML, GUI_RGT, 0, 0);
184 time_id = gui_clock(md, (d ? d->timer : 35000),
186 mode_id = gui_label(md, mode, GUI_SML, GUI_RGT, 0, 0);
189 date_id = gui_label(kd, (d ? date_to_str(d->date) : "M"),
190 GUI_SML, GUI_RGT, 0, 0);
192 if ((kd = gui_vstack(jd)))
194 gui_label(kd, _("Replay"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
195 gui_label(kd, _("Time"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
196 gui_label(kd, _("Mode"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
197 gui_label(kd, _("Date"), GUI_SML, GUI_LFT, gui_wht, gui_wht);
199 if (d && (d->state == GAME_GOAL || d->state == GAME_SPEC))
200 gui_set_color(state_id, gui_grn, gui_grn);
205 static void gui_demo_update_status(int i)
207 const struct demo *d = demo_get(i);
209 gui_set_label(name_id, d->name);
210 gui_set_label(date_id, date_to_str(d->date));
211 gui_set_label(player_id, d->player);
212 gui_set_label(mode_id, mode_to_str(d->mode));
214 if (d->state == GAME_GOAL || d->state == GAME_SPEC)
215 gui_set_color(state_id, gui_grn, gui_grn);
217 gui_set_color(state_id, gui_red, gui_red);
219 gui_set_label(state_id, state_to_str(d->state));
220 gui_set_count(coin_id, d->coins);
221 gui_set_clock(time_id, d->timer);
224 static int demo_enter(void)
231 if ((total = demo_scan()))
233 if ((jd = gui_hstack(id)))
236 gui_label(jd, _("Select Replay"), GUI_SML, GUI_ALL, 0,0);
238 gui_back_prev_next(jd, first > 0, first + DEMO_STEP < total);
241 if ((jd = gui_varray(id)))
242 for (i = first; i < first + DEMO_STEP ; i += DEMO_LINE)
243 if ((kd = gui_harray(jd)))
245 for (j = i + DEMO_LINE - 1; j >= i; j--)
252 gui_demo_status(id, NULL);
253 gui_layout(id, 0, 0);
254 gui_demo_update_status(0);
258 gui_label(id, _("No Replays"), GUI_MED, GUI_ALL, 0,0);
260 gui_start(id, _("Back"), GUI_SML, GUI_BACK, 0);
261 gui_layout(id, 0, 0);
264 audio_music_fade_to(0.5f, "bgm/inter.ogg");
269 static void demo_point(int id, int x, int y, int dx, int dy)
271 int jd = shared_point_basic(id, x, y);
272 int i = gui_token(jd);
275 gui_demo_update_status(i);
278 static void demo_stick(int id, int a, int v)
280 int jd = shared_stick_basic(id, a, v);
281 int i = gui_token(jd);
284 gui_demo_update_status(i);
287 static int demo_buttn(int b, int d)
291 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
292 return demo_action(gui_token(gui_click()));
293 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
294 return demo_action(GUI_BACK);
299 /*---------------------------------------------------------------------------*/
301 static int simple_play; /* play demo from command line */
303 void demo_play_goto(int simple)
305 simple_play = simple;
308 static int demo_play_enter(void)
312 if ((id = gui_vstack(0)))
314 gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
315 gui_layout(id, 0, 0);
329 static void demo_play_paint(int id, float st)
334 if (time_state() < 1.f)
338 static void demo_play_timer(int id, float dt)
349 /* Spin or skip depending on how fast the demo wants to run. */
351 while (replay_time < global_time)
352 if (demo_replay_step(&t))
358 goto_state(&st_demo_end);
363 static int demo_play_buttn(int b, int d)
367 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
368 return goto_state(&st_demo_end);
373 /*---------------------------------------------------------------------------*/
378 #define DEMO_REPLAY 3
380 static int demo_end_action(int i)
382 audio_play(AUD_MENU, 1.0f);
387 return goto_state(&st_demo_del);
390 return goto_state(&st_demo);
396 level_replay(curr_demo_replay()->filename);
397 return goto_state(&st_demo_play);
402 static int demo_end_enter(void)
406 if ((id = gui_vstack(0)))
408 kd = gui_label(id, _("Replay Ends"), GUI_LRG, GUI_ALL, gui_gry, gui_red);
410 if ((jd = gui_harray(id)))
412 gui_start(jd, _("Replay Again"), GUI_SML, DEMO_REPLAY, 0);
415 gui_start(jd, _("OK"), GUI_SML, DEMO_QUIT, 1);
418 gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
419 gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
425 if ((jd = gui_hstack(id)))
428 gui_demo_status(jd, curr_demo_replay());
433 gui_layout(id, 0, 0);
435 audio_music_fade_out(2.0f);
440 static void demo_end_timer(int id, float dt)
443 float gg[3] = { 0.0f, 9.8f, 0.0f };
444 float gf[3] = { 0.0f, -9.8f, 0.0f };
445 int state = curr_demo_replay()->state;
447 if (time_state() < 2.f)
449 /* Continue demo in background for 2 seconds */
450 if (replay_time < global_time)
452 /* The demo is finished, let the ball go */
453 if (state != GAME_NONE)
454 game_step((state == GAME_GOAL || state == GAME_SPEC) ? gg : gf,
459 /* The demo is not finished, play it */
462 while (replay_time < global_time)
463 if (demo_replay_step(&t))
474 static int demo_end_buttn(int b, int d)
478 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
479 return demo_end_action(gui_token(gui_click()));
480 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
481 return demo_end_action(simple_play ? DEMO_QUIT : DEMO_KEEP);
486 /*---------------------------------------------------------------------------*/
488 static int demo_del_action(int i)
490 audio_play(AUD_MENU, 1.0f);
492 demo_replay_stop(i == DEMO_DEL);
493 return goto_state(&st_demo);
496 static int demo_del_enter(void)
500 if ((id = gui_vstack(0)))
502 kd = gui_label(id, _("Delete Replay?"), GUI_MED, GUI_ALL, gui_red, gui_red);
504 if ((jd = gui_harray(id)))
506 gui_start(jd, _("No"), GUI_SML, DEMO_KEEP, 1);
507 gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL, 0);
511 gui_layout(id, 0, 0);
513 audio_music_fade_out(2.0f);
518 static int demo_del_buttn(int b, int d)
522 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
523 return demo_del_action(gui_token(gui_click()));
524 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
525 return demo_del_action(DEMO_KEEP);
530 /*---------------------------------------------------------------------------*/
532 struct state st_demo = {
545 struct state st_demo_play = {
558 struct state st_demo_end = {
571 struct state st_demo_del = {