2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
25 #include "st_shared.h"
27 #include "game_common.h"
28 #include "game_client.h"
29 #include "game_server.h"
36 /*---------------------------------------------------------------------------*/
56 static int music_id[11];
57 static int sound_id[11];
59 static int conf_action(int i)
61 int w = config_get_d(CONFIG_WIDTH);
62 int h = config_get_d(CONFIG_HEIGHT);
63 int s = config_get_d(CONFIG_SOUND_VOLUME);
64 int m = config_get_d(CONFIG_MUSIC_VOLUME);
67 audio_play(AUD_MENU, 1.0f);
73 r = config_mode(1, w, h);
79 r = config_mode(0, w, h);
85 config_set_d(CONFIG_TEXTURES, 1);
91 config_set_d(CONFIG_TEXTURES, 2);
97 config_set_d(CONFIG_GEOMETRY, 1);
102 goto_state(&st_null);
103 config_set_d(CONFIG_GEOMETRY, 0);
104 goto_state(&st_conf);
108 goto_state(&st_null);
109 config_set_d(CONFIG_REFLECTION, 1);
110 goto_state(&st_conf);
114 goto_state(&st_null);
115 config_set_d(CONFIG_REFLECTION, 0);
116 goto_state(&st_conf);
120 goto_state(&st_null);
121 config_set_d(CONFIG_BACKGROUND, 1);
122 goto_state(&st_conf);
126 goto_state(&st_null);
127 config_set_d(CONFIG_BACKGROUND, 0);
128 goto_state(&st_conf);
132 goto_state(&st_null);
133 config_set_d(CONFIG_SHADOW, 1);
134 goto_state(&st_conf);
138 goto_state(&st_null);
139 config_set_d(CONFIG_SHADOW, 0);
140 goto_state(&st_conf);
144 goto_state(&st_title);
148 goto_state(&st_resol);
152 goto_name(&st_conf, &st_conf, 1);
156 if (100 <= i && i <= 110)
160 config_set_d(CONFIG_SOUND_VOLUME, n);
162 audio_play(AUD_BUMPM, 1.f);
164 gui_toggle(sound_id[n]);
165 gui_toggle(sound_id[s]);
167 if (200 <= i && i <= 210)
171 config_set_d(CONFIG_MUSIC_VOLUME, n);
173 audio_play(AUD_BUMPM, 1.f);
175 gui_toggle(music_id[n]);
176 gui_toggle(music_id[m]);
183 static int conf_enter(void)
188 back_init("back/gui.png", config_get_d(CONFIG_GEOMETRY));
190 /* Initialize the configuration GUI. */
192 if ((id = gui_vstack(0)))
194 int f = config_get_d(CONFIG_FULLSCREEN);
195 int t = config_get_d(CONFIG_TEXTURES);
196 int g = config_get_d(CONFIG_GEOMETRY);
197 int r = config_get_d(CONFIG_REFLECTION);
198 int b = config_get_d(CONFIG_BACKGROUND);
199 int h = config_get_d(CONFIG_SHADOW);
200 int s = config_get_d(CONFIG_SOUND_VOLUME);
201 int m = config_get_d(CONFIG_MUSIC_VOLUME);
203 char resolution[20], player[MAXNAM] = "";
205 sprintf(resolution, "%d x %d",
206 config_get_d(CONFIG_WIDTH),
207 config_get_d(CONFIG_HEIGHT));
209 config_get_s(CONFIG_PLAYER, player, MAXNAM - 1);
211 if ((jd = gui_harray(id)))
213 gui_label(jd, _("Options"), GUI_SML, GUI_ALL, 0, 0);
215 gui_start(jd, _("Back"), GUI_SML, CONF_BACK, 0);
220 if ((jd = gui_harray(id)) &&
221 (kd = gui_harray(jd)))
223 gui_state(kd, _("No"), GUI_SML, CONF_WIN, (f == 0));
224 gui_state(kd, _("Yes"), GUI_SML, CONF_FULL, (f == 1));
226 gui_label(jd, _("Fullscreen"), GUI_SML, GUI_ALL, 0, 0);
229 if ((jd = gui_harray(id)) &&
230 (kd = gui_harray(jd)))
232 gui_state(kd, resolution, GUI_SML, CONF_RES, 0);
234 gui_label(jd, _("Resolution"), GUI_SML, GUI_ALL, 0, 0);
239 if ((jd = gui_harray(id)) &&
240 (kd = gui_harray(jd)))
242 gui_state(kd, _("Low"), GUI_SML, CONF_TEXLO, (t == 2));
243 gui_state(kd, _("High"), GUI_SML, CONF_TEXHI, (t == 1));
245 gui_label(jd, _("Textures"), GUI_SML, GUI_ALL, 0, 0);
248 if ((jd = gui_harray(id)) &&
249 (kd = gui_harray(jd)))
251 gui_state(kd, _("Low"), GUI_SML, CONF_GEOLO, (g == 0));
252 gui_state(kd, _("High"), GUI_SML, CONF_GEOHI, (g == 1));
254 gui_label(jd, _("Geometry"), GUI_SML, GUI_ALL, 0, 0);
257 if ((jd = gui_harray(id)) &&
258 (kd = gui_harray(jd)))
260 gui_state(kd, _("Off"), GUI_SML, CONF_REFOF, (r == 0));
261 gui_state(kd, _("On"), GUI_SML, CONF_REFON, (r == 1));
263 gui_label(jd, _("Reflection"), GUI_SML, GUI_ALL, 0, 0);
266 if ((jd = gui_harray(id)) &&
267 (kd = gui_harray(jd)))
269 gui_state(kd, _("Off"), GUI_SML, CONF_BACOF, (b == 0));
270 gui_state(kd, _("On"), GUI_SML, CONF_BACON, (b == 1));
272 gui_label(jd, _("Background"), GUI_SML, GUI_ALL, 0, 0);
275 if ((jd = gui_harray(id)) &&
276 (kd = gui_harray(jd)))
278 gui_state(kd, _("Off"), GUI_SML, CONF_SHDOF, (h == 0));
279 gui_state(kd, _("On"), GUI_SML, CONF_SHDON, (h == 1));
281 gui_label(jd, _("Shadow"), GUI_SML, GUI_ALL, 0, 0);
286 if ((jd = gui_harray(id)) &&
287 (kd = gui_harray(jd)))
289 /* A series of empty buttons forms the sound volume control. */
291 sound_id[10] = gui_state(kd, NULL, GUI_SML, 110, (s == 10));
292 sound_id[ 9] = gui_state(kd, NULL, GUI_SML, 109, (s == 9));
293 sound_id[ 8] = gui_state(kd, NULL, GUI_SML, 108, (s == 8));
294 sound_id[ 7] = gui_state(kd, NULL, GUI_SML, 107, (s == 7));
295 sound_id[ 6] = gui_state(kd, NULL, GUI_SML, 106, (s == 6));
296 sound_id[ 5] = gui_state(kd, NULL, GUI_SML, 105, (s == 5));
297 sound_id[ 4] = gui_state(kd, NULL, GUI_SML, 104, (s == 4));
298 sound_id[ 3] = gui_state(kd, NULL, GUI_SML, 103, (s == 3));
299 sound_id[ 2] = gui_state(kd, NULL, GUI_SML, 102, (s == 2));
300 sound_id[ 1] = gui_state(kd, NULL, GUI_SML, 101, (s == 1));
301 sound_id[ 0] = gui_state(kd, NULL, GUI_SML, 100, (s == 0));
303 gui_label(jd, _("Sound Volume"), GUI_SML, GUI_ALL, 0, 0);
306 if ((jd = gui_harray(id)) &&
307 (kd = gui_harray(jd)))
309 /* A series of empty buttons forms the music volume control. */
311 music_id[10] = gui_state(kd, NULL, GUI_SML, 210, (m == 10));
312 music_id[ 9] = gui_state(kd, NULL, GUI_SML, 209, (m == 9));
313 music_id[ 8] = gui_state(kd, NULL, GUI_SML, 208, (m == 8));
314 music_id[ 7] = gui_state(kd, NULL, GUI_SML, 207, (m == 7));
315 music_id[ 6] = gui_state(kd, NULL, GUI_SML, 206, (m == 6));
316 music_id[ 5] = gui_state(kd, NULL, GUI_SML, 205, (m == 5));
317 music_id[ 4] = gui_state(kd, NULL, GUI_SML, 204, (m == 4));
318 music_id[ 3] = gui_state(kd, NULL, GUI_SML, 203, (m == 3));
319 music_id[ 2] = gui_state(kd, NULL, GUI_SML, 202, (m == 2));
320 music_id[ 1] = gui_state(kd, NULL, GUI_SML, 201, (m == 1));
321 music_id[ 0] = gui_state(kd, NULL, GUI_SML, 200, (m == 0));
323 gui_label(jd, _("Music Volume"), GUI_SML, GUI_ALL, 0, 0);
328 if ((jd = gui_harray(id)) &&
329 (kd = gui_harray(jd)))
331 gui_state(kd, player, GUI_SML, CONF_PLAYER, 0);
333 gui_label(jd, _("Player Name"), GUI_SML, GUI_ALL, 0, 0);
336 gui_layout(id, 0, 0);
339 audio_music_fade_to(0.5f, "bgm/inter.ogg");
344 static void conf_leave(int id)
350 static void conf_paint(int id, float t)
352 config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
360 static int conf_buttn(int b, int d)
364 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
365 return conf_action(gui_token(gui_click()));
366 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
367 return conf_action(CONF_BACK);
372 /*---------------------------------------------------------------------------*/
374 static int null_enter(void)
389 static void null_leave(int id)
391 int g = config_get_d(CONFIG_GEOMETRY);
393 part_init(GOAL_HEIGHT, JUMP_HEIGHT);
404 /*---------------------------------------------------------------------------*/
406 struct state st_conf = {
420 struct state st_null = {