2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
27 #include "game_common.h"
28 #include "game_client.h"
29 #include "game_server.h"
36 #include "st_shared.h"
38 extern const char TITLE[];
39 extern const char ICON[];
41 /*---------------------------------------------------------------------------*/
61 static int music_id[11];
62 static int sound_id[11];
64 static int conf_action(int i)
66 int w = config_get_d(CONFIG_WIDTH);
67 int h = config_get_d(CONFIG_HEIGHT);
68 int s = config_get_d(CONFIG_SOUND_VOLUME);
69 int m = config_get_d(CONFIG_MUSIC_VOLUME);
72 audio_play(AUD_MENU, 1.0f);
78 r = video_mode(1, w, h);
84 r = video_mode(0, w, h);
90 config_set_d(CONFIG_TEXTURES, 1);
96 config_set_d(CONFIG_TEXTURES, 2);
101 goto_state(&st_null);
102 config_set_d(CONFIG_REFLECTION, 1);
103 r = video_init(TITLE, ICON);
104 goto_state(&st_conf);
108 goto_state(&st_null);
109 config_set_d(CONFIG_REFLECTION, 0);
110 goto_state(&st_conf);
114 goto_state(&st_null);
115 config_set_d(CONFIG_BACKGROUND, 1);
116 goto_state(&st_conf);
120 goto_state(&st_null);
121 config_set_d(CONFIG_BACKGROUND, 0);
122 goto_state(&st_conf);
126 goto_state(&st_null);
127 config_set_d(CONFIG_SHADOW, 1);
128 goto_state(&st_conf);
132 goto_state(&st_null);
133 config_set_d(CONFIG_SHADOW, 0);
134 goto_state(&st_conf);
138 goto_state(&st_title);
142 goto_state(&st_resol);
146 goto_name(&st_conf, &st_conf, 1);
150 goto_state(&st_ball);
154 if (100 <= i && i <= 110)
158 config_set_d(CONFIG_SOUND_VOLUME, n);
160 audio_play(AUD_BUMPM, 1.f);
162 gui_toggle(sound_id[n]);
163 gui_toggle(sound_id[s]);
165 if (200 <= i && i <= 210)
169 config_set_d(CONFIG_MUSIC_VOLUME, n);
171 audio_play(AUD_BUMPM, 1.f);
173 gui_toggle(music_id[n]);
174 gui_toggle(music_id[m]);
181 static int conf_gui(void)
185 /* Initialize the configuration GUI. */
187 if ((id = gui_vstack(0)))
189 int f = config_get_d(CONFIG_FULLSCREEN);
190 int t = config_get_d(CONFIG_TEXTURES);
191 int r = config_get_d(CONFIG_REFLECTION);
192 int b = config_get_d(CONFIG_BACKGROUND);
193 int h = config_get_d(CONFIG_SHADOW);
194 int s = config_get_d(CONFIG_SOUND_VOLUME);
195 int m = config_get_d(CONFIG_MUSIC_VOLUME);
197 const char *player = config_get_s(CONFIG_PLAYER);
198 const char *ball = config_get_s(CONFIG_BALL_FILE);
202 int name_id = 0, ball_id = 0;
204 sprintf(resolution, "%d x %d",
205 config_get_d(CONFIG_WIDTH),
206 config_get_d(CONFIG_HEIGHT));
208 if ((jd = gui_harray(id)))
210 gui_label(jd, _("Options"), GUI_SML, GUI_ALL, 0, 0);
212 gui_start(jd, _("Back"), GUI_SML, CONF_BACK, 0);
217 if ((jd = gui_harray(id)) &&
218 (kd = gui_harray(jd)))
220 gui_state(kd, _("No"), GUI_SML, CONF_WIN, (f == 0));
221 gui_state(kd, _("Yes"), GUI_SML, CONF_FULL, (f == 1));
223 gui_label(jd, _("Fullscreen"), GUI_SML, GUI_ALL, 0, 0);
226 if ((jd = gui_harray(id)) &&
227 (kd = gui_harray(jd)))
229 gui_state(kd, resolution, GUI_SML, CONF_RES, 0);
231 gui_label(jd, _("Resolution"), GUI_SML, GUI_ALL, 0, 0);
236 if ((jd = gui_harray(id)) &&
237 (kd = gui_harray(jd)))
239 gui_state(kd, _("Low"), GUI_SML, CONF_TEXLO, (t == 2));
240 gui_state(kd, _("High"), GUI_SML, CONF_TEXHI, (t == 1));
242 gui_label(jd, _("Textures"), GUI_SML, GUI_ALL, 0, 0);
245 if ((jd = gui_harray(id)) &&
246 (kd = gui_harray(jd)))
248 gui_state(kd, _("Off"), GUI_SML, CONF_REFOF, (r == 0));
249 gui_state(kd, _("On"), GUI_SML, CONF_REFON, (r == 1));
251 gui_label(jd, _("Reflection"), GUI_SML, GUI_ALL, 0, 0);
254 if ((jd = gui_harray(id)) &&
255 (kd = gui_harray(jd)))
257 gui_state(kd, _("Off"), GUI_SML, CONF_BACOF, (b == 0));
258 gui_state(kd, _("On"), GUI_SML, CONF_BACON, (b == 1));
260 gui_label(jd, _("Background"), GUI_SML, GUI_ALL, 0, 0);
263 if ((jd = gui_harray(id)) &&
264 (kd = gui_harray(jd)))
266 gui_state(kd, _("Off"), GUI_SML, CONF_SHDOF, (h == 0));
267 gui_state(kd, _("On"), GUI_SML, CONF_SHDON, (h == 1));
269 gui_label(jd, _("Shadow"), GUI_SML, GUI_ALL, 0, 0);
274 if ((jd = gui_harray(id)) &&
275 (kd = gui_harray(jd)))
277 /* A series of empty buttons forms the sound volume control. */
279 sound_id[10] = gui_state(kd, NULL, GUI_SML, 110, (s == 10));
280 sound_id[ 9] = gui_state(kd, NULL, GUI_SML, 109, (s == 9));
281 sound_id[ 8] = gui_state(kd, NULL, GUI_SML, 108, (s == 8));
282 sound_id[ 7] = gui_state(kd, NULL, GUI_SML, 107, (s == 7));
283 sound_id[ 6] = gui_state(kd, NULL, GUI_SML, 106, (s == 6));
284 sound_id[ 5] = gui_state(kd, NULL, GUI_SML, 105, (s == 5));
285 sound_id[ 4] = gui_state(kd, NULL, GUI_SML, 104, (s == 4));
286 sound_id[ 3] = gui_state(kd, NULL, GUI_SML, 103, (s == 3));
287 sound_id[ 2] = gui_state(kd, NULL, GUI_SML, 102, (s == 2));
288 sound_id[ 1] = gui_state(kd, NULL, GUI_SML, 101, (s == 1));
289 sound_id[ 0] = gui_state(kd, NULL, GUI_SML, 100, (s == 0));
291 gui_label(jd, _("Sound Volume"), GUI_SML, GUI_ALL, 0, 0);
294 if ((jd = gui_harray(id)) &&
295 (kd = gui_harray(jd)))
297 /* A series of empty buttons forms the music volume control. */
299 music_id[10] = gui_state(kd, NULL, GUI_SML, 210, (m == 10));
300 music_id[ 9] = gui_state(kd, NULL, GUI_SML, 209, (m == 9));
301 music_id[ 8] = gui_state(kd, NULL, GUI_SML, 208, (m == 8));
302 music_id[ 7] = gui_state(kd, NULL, GUI_SML, 207, (m == 7));
303 music_id[ 6] = gui_state(kd, NULL, GUI_SML, 206, (m == 6));
304 music_id[ 5] = gui_state(kd, NULL, GUI_SML, 205, (m == 5));
305 music_id[ 4] = gui_state(kd, NULL, GUI_SML, 204, (m == 4));
306 music_id[ 3] = gui_state(kd, NULL, GUI_SML, 203, (m == 3));
307 music_id[ 2] = gui_state(kd, NULL, GUI_SML, 202, (m == 2));
308 music_id[ 1] = gui_state(kd, NULL, GUI_SML, 201, (m == 1));
309 music_id[ 0] = gui_state(kd, NULL, GUI_SML, 200, (m == 0));
311 gui_label(jd, _("Music Volume"), GUI_SML, GUI_ALL, 0, 0);
316 if ((jd = gui_harray(id)) &&
317 (kd = gui_harray(jd)))
319 name_id = gui_state(kd, " ", GUI_SML, CONF_PLAYER, 0);
320 gui_label(jd, _("Player Name"), GUI_SML, GUI_ALL, 0, 0);
323 if ((jd = gui_harray(id)) &&
324 (kd = gui_harray(jd)))
326 ball_id = gui_state(kd, " ", GUI_SML, CONF_BALL, 0);
327 gui_label(jd, _("Ball"), GUI_SML, GUI_ALL, 0, 0);
330 gui_layout(id, 0, 0);
332 gui_set_trunc(name_id, TRUNC_TAIL);
333 gui_set_trunc(ball_id, TRUNC_TAIL);
335 gui_set_label(name_id, player);
336 gui_set_label(ball_id, base_name(ball));
342 static int conf_enter(struct state *st, struct state *prev)
345 back_init("back/gui.png");
346 audio_music_fade_to(0.5f, "bgm/inter.ogg");
351 static void conf_leave(struct state *st, struct state *next, int id)
357 static void conf_paint(int id, float t)
359 video_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
367 static int conf_buttn(int b, int d)
371 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
372 return conf_action(gui_token(gui_click()));
373 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
374 return conf_action(CONF_BACK);
379 /*---------------------------------------------------------------------------*/
381 static int null_enter(struct state *st, struct state *prev)
396 static void null_leave(struct state *st, struct state *next, int id)
398 part_init(GOAL_HEIGHT, JUMP_HEIGHT);
409 /*---------------------------------------------------------------------------*/
411 struct state st_conf = {
424 struct state st_null = {