2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
24 #include "st_shared.h"
31 /*---------------------------------------------------------------------------*/
51 static int music_id[11];
52 static int sound_id[11];
54 static int conf_action(int i)
56 int w = config_get_d(CONFIG_WIDTH);
57 int h = config_get_d(CONFIG_HEIGHT);
58 int s = config_get_d(CONFIG_SOUND_VOLUME);
59 int m = config_get_d(CONFIG_MUSIC_VOLUME);
62 audio_play(AUD_MENU, 1.0f);
68 r = config_mode(1, w, h);
74 r = config_mode(0, w, h);
80 config_set_d(CONFIG_TEXTURES, 1);
86 config_set_d(CONFIG_TEXTURES, 2);
92 config_set_d(CONFIG_GEOMETRY, 1);
98 config_set_d(CONFIG_GEOMETRY, 0);
103 goto_state(&st_null);
104 config_set_d(CONFIG_REFLECTION, 1);
105 goto_state(&st_conf);
109 goto_state(&st_null);
110 config_set_d(CONFIG_REFLECTION, 0);
111 goto_state(&st_conf);
115 goto_state(&st_null);
116 config_set_d(CONFIG_BACKGROUND, 1);
117 goto_state(&st_conf);
121 goto_state(&st_null);
122 config_set_d(CONFIG_BACKGROUND, 0);
123 goto_state(&st_conf);
127 goto_state(&st_null);
128 config_set_d(CONFIG_SHADOW, 1);
129 goto_state(&st_conf);
133 goto_state(&st_null);
134 config_set_d(CONFIG_SHADOW, 0);
135 goto_state(&st_conf);
139 goto_state(&st_title);
143 goto_state(&st_resol);
147 goto_name(&st_conf, &st_conf, 1);
151 if (100 <= i && i <= 110)
155 config_set_d(CONFIG_SOUND_VOLUME, n);
157 audio_play(AUD_BUMPM, 1.f);
159 gui_toggle(sound_id[n]);
160 gui_toggle(sound_id[s]);
162 if (200 <= i && i <= 210)
166 config_set_d(CONFIG_MUSIC_VOLUME, n);
168 audio_play(AUD_BUMPM, 1.f);
170 gui_toggle(music_id[n]);
171 gui_toggle(music_id[m]);
178 static int conf_enter(void)
183 back_init("back/gui.png", config_get_d(CONFIG_GEOMETRY));
185 /* Initialize the configuration GUI. */
187 if ((id = gui_vstack(0)))
189 int f = config_get_d(CONFIG_FULLSCREEN);
190 int t = config_get_d(CONFIG_TEXTURES);
191 int g = config_get_d(CONFIG_GEOMETRY);
192 int r = config_get_d(CONFIG_REFLECTION);
193 int b = config_get_d(CONFIG_BACKGROUND);
194 int h = config_get_d(CONFIG_SHADOW);
195 int s = config_get_d(CONFIG_SOUND_VOLUME);
196 int m = config_get_d(CONFIG_MUSIC_VOLUME);
198 char resolution[20], player[MAXNAM];
200 sprintf(resolution, "%d x %d",
201 config_get_d(CONFIG_WIDTH),
202 config_get_d(CONFIG_HEIGHT));
204 config_get_s(CONFIG_PLAYER, player, MAXNAM);
206 if ((jd = gui_harray(id)))
208 gui_label(jd, _("Options"), GUI_SML, GUI_ALL, 0, 0);
210 gui_start(jd, _("Back"), GUI_SML, CONF_BACK, 0);
215 if ((jd = gui_harray(id)) &&
216 (kd = gui_harray(jd)))
218 gui_state(kd, _("No"), GUI_SML, CONF_WIN, (f == 0));
219 gui_state(kd, _("Yes"), GUI_SML, CONF_FULL, (f == 1));
221 gui_label(jd, _("Fullscreen"), GUI_SML, GUI_ALL, 0, 0);
224 if ((jd = gui_harray(id)) &&
225 (kd = gui_harray(jd)))
227 gui_state(kd, resolution, GUI_SML, CONF_RES, 0);
229 gui_label(jd, _("Resolution"), GUI_SML, GUI_ALL, 0, 0);
234 if ((jd = gui_harray(id)) &&
235 (kd = gui_harray(jd)))
237 gui_state(kd, _("Low"), GUI_SML, CONF_TEXLO, (t == 2));
238 gui_state(kd, _("High"), GUI_SML, CONF_TEXHI, (t == 1));
240 gui_label(jd, _("Textures"), GUI_SML, GUI_ALL, 0, 0);
243 if ((jd = gui_harray(id)) &&
244 (kd = gui_harray(jd)))
246 gui_state(kd, _("Low"), GUI_SML, CONF_GEOLO, (g == 0));
247 gui_state(kd, _("High"), GUI_SML, CONF_GEOHI, (g == 1));
249 gui_label(jd, _("Geometry"), GUI_SML, GUI_ALL, 0, 0);
252 if ((jd = gui_harray(id)) &&
253 (kd = gui_harray(jd)))
255 gui_state(kd, _("Off"), GUI_SML, CONF_REFOF, (r == 0));
256 gui_state(kd, _("On"), GUI_SML, CONF_REFON, (r == 1));
258 gui_label(jd, _("Reflection"), GUI_SML, GUI_ALL, 0, 0);
261 if ((jd = gui_harray(id)) &&
262 (kd = gui_harray(jd)))
264 gui_state(kd, _("Off"), GUI_SML, CONF_BACOF, (b == 0));
265 gui_state(kd, _("On"), GUI_SML, CONF_BACON, (b == 1));
267 gui_label(jd, _("Background"), GUI_SML, GUI_ALL, 0, 0);
270 if ((jd = gui_harray(id)) &&
271 (kd = gui_harray(jd)))
273 gui_state(kd, _("Off"), GUI_SML, CONF_SHDOF, (h == 0));
274 gui_state(kd, _("On"), GUI_SML, CONF_SHDON, (h == 1));
276 gui_label(jd, _("Shadow"), GUI_SML, GUI_ALL, 0, 0);
281 if ((jd = gui_harray(id)) &&
282 (kd = gui_harray(jd)))
284 /* A series of empty buttons forms the sound volume control. */
286 sound_id[10] = gui_state(kd, NULL, GUI_SML, 110, (s == 10));
287 sound_id[ 9] = gui_state(kd, NULL, GUI_SML, 109, (s == 9));
288 sound_id[ 8] = gui_state(kd, NULL, GUI_SML, 108, (s == 8));
289 sound_id[ 7] = gui_state(kd, NULL, GUI_SML, 107, (s == 7));
290 sound_id[ 6] = gui_state(kd, NULL, GUI_SML, 106, (s == 6));
291 sound_id[ 5] = gui_state(kd, NULL, GUI_SML, 105, (s == 5));
292 sound_id[ 4] = gui_state(kd, NULL, GUI_SML, 104, (s == 4));
293 sound_id[ 3] = gui_state(kd, NULL, GUI_SML, 103, (s == 3));
294 sound_id[ 2] = gui_state(kd, NULL, GUI_SML, 102, (s == 2));
295 sound_id[ 1] = gui_state(kd, NULL, GUI_SML, 101, (s == 1));
296 sound_id[ 0] = gui_state(kd, NULL, GUI_SML, 100, (s == 0));
298 gui_label(jd, _("Sound Volume"), GUI_SML, GUI_ALL, 0, 0);
301 if ((jd = gui_harray(id)) &&
302 (kd = gui_harray(jd)))
304 /* A series of empty buttons forms the music volume control. */
306 music_id[10] = gui_state(kd, NULL, GUI_SML, 210, (m == 10));
307 music_id[ 9] = gui_state(kd, NULL, GUI_SML, 209, (m == 9));
308 music_id[ 8] = gui_state(kd, NULL, GUI_SML, 208, (m == 8));
309 music_id[ 7] = gui_state(kd, NULL, GUI_SML, 207, (m == 7));
310 music_id[ 6] = gui_state(kd, NULL, GUI_SML, 206, (m == 6));
311 music_id[ 5] = gui_state(kd, NULL, GUI_SML, 205, (m == 5));
312 music_id[ 4] = gui_state(kd, NULL, GUI_SML, 204, (m == 4));
313 music_id[ 3] = gui_state(kd, NULL, GUI_SML, 203, (m == 3));
314 music_id[ 2] = gui_state(kd, NULL, GUI_SML, 202, (m == 2));
315 music_id[ 1] = gui_state(kd, NULL, GUI_SML, 201, (m == 1));
316 music_id[ 0] = gui_state(kd, NULL, GUI_SML, 200, (m == 0));
318 gui_label(jd, _("Music Volume"), GUI_SML, GUI_ALL, 0, 0);
323 if ((jd = gui_harray(id)) &&
324 (kd = gui_harray(jd)))
326 gui_state(kd, player, GUI_SML, CONF_PLAYER, 0);
328 gui_label(jd, _("Player Name"), GUI_SML, GUI_ALL, 0, 0);
331 gui_layout(id, 0, 0);
334 audio_music_fade_to(0.5f, "bgm/inter.ogg");
339 static void conf_leave(int id)
345 static void conf_paint(int id, float t)
347 config_push_persp((float) config_get_d(CONFIG_VIEW_FOV), 0.1f, FAR_DIST);
355 static int conf_buttn(int b, int d)
359 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
360 return conf_action(gui_token(gui_click()));
361 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
362 return conf_action(CONF_BACK);
367 /*---------------------------------------------------------------------------*/
369 static int null_enter(void)
384 static void null_leave(int id)
386 int g = config_get_d(CONFIG_GEOMETRY);
388 part_init(GOAL_HEIGHT);
399 /*---------------------------------------------------------------------------*/
401 struct state st_conf = {
415 struct state st_null = {