2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 /*---------------------------------------------------------------------------*/
28 static int count; /* number of sets */
30 static struct set set_v[MAXSET]; /* array of sets */
32 static struct set *current_set; /* currently selected set */
34 static struct level level_v[MAXLVL]; /* levels of the current set */
36 /*---------------------------------------------------------------------------*/
38 static void put_score(FILE *fp, const struct score *s)
41 for (j = 0; j < NSCORE; j++)
42 fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
45 static void set_store_hs(void)
46 /* Store the score of the set */
48 const struct set *s = current_set;
51 const struct level *l;
52 char states[MAXLVL + 1];
54 if ((fout = fopen(config_user(s->user_scores), "w")))
56 for (i = 0; i < s->count; i++)
58 if (level_v[i].is_locked)
60 else if (level_v[i].is_completed)
65 states[s->count] = '\0';
66 fprintf(fout, "%s\n",states);
68 put_score(fout, &s->time_score);
69 put_score(fout, &s->coin_score);
71 for (i = 0; i < s->count; i++)
74 put_score(fout, &l->time_score);
75 put_score(fout, &l->goal_score);
76 put_score(fout, &l->coin_score);
83 static int get_score(FILE *fp, struct score *s)
87 for (j = 0; j < NSCORE && res; j++)
89 res = (fscanf(fp, "%d %d %s\n",
90 &s->timer[j], &s->coins[j], s->player[j])) == 3;
95 static void set_load_hs(void)
96 /* Get the score of the set */
98 struct set *s = current_set;
103 const char *fn = config_user(s->user_scores);
104 char states[MAXLVL + 1];
106 if ((fin = fopen(fn, "r")))
108 res = ((fscanf(fin, "%s\n", states) == 1) &&
109 (strlen(states) == s->count));
110 for (i = 0; i < s->count && res; i++)
112 if (states[i] == 'L')
114 level_v[i].is_locked = 1;
115 level_v[i].is_completed = 0;
117 else if (states[i] == 'C')
119 level_v[i].is_locked = 0;
120 level_v[i].is_completed = 1;
122 else if (states[i] == 'O')
124 level_v[i].is_locked = 0;
125 level_v[i].is_completed = 0;
132 get_score(fin, &s->time_score) &&
133 get_score(fin, &s->coin_score);
135 for (i = 0; i < s->count && res; i++)
138 res = get_score(fin, &l->time_score) &&
139 get_score(fin, &l->goal_score) &&
140 get_score(fin, &l->coin_score);
146 if (!res && errno != ENOENT)
148 fprintf(stderr, _("Error while loading user high-score file '%s': "),
153 fprintf(stderr, _("Incorrect format\n"));
157 static char *chomp(char *str)
158 /* Remove trailing \n if any */
160 char *p = str + strlen(str) - 1;
161 if (p >= str && *p == '\n') *p = 0;
165 static int set_load(struct set *s, const char *filename)
172 /* Open the datafile */
174 fin = fopen(filename, "r");
177 fprintf(stderr, _("Cannot load the set file '%s':"), filename);
182 /* Raz the set structure */
184 memset(s, 0, sizeof(struct set));
186 /* Set some sane values in case the scores hs is missing. */
188 score_init_hs(&s->time_score, 359999, 0);
189 score_init_hs(&s->coin_score, 359999, 0);
191 /* Load set metadata */
193 strcpy(s->file, filename);
194 if ((res = fgets(buf, MAXSTR, fin) != NULL))
195 strcpy(s->name, chomp(buf));
196 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
197 strcpy(s->desc, chomp(buf));
198 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
199 strcpy(s->setname, chomp(buf));
200 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
201 strcpy(s->shot, chomp(buf));
202 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
203 sscanf(buf, "%d %d %d %d %d %d",
204 &s->time_score.timer[0],
205 &s->time_score.timer[1],
206 &s->time_score.timer[2],
207 &s->coin_score.coins[0],
208 &s->coin_score.coins[1],
209 &s->coin_score.coins[2]);
210 strcpy(s->user_scores, "neverballhs-");
211 strcat(s->user_scores, s->setname);
213 /* Count levels levels. */
217 while (s->count < MAXLVL && (fscanf(fin, "%s", buf) == 1))
220 /* Close the file, since it's no more needed */
224 /* Load the levels states (stored in the user highscore file) */
225 s->locked = s->count;
227 if ((fin = fopen(config_user(s->user_scores), "r")))
229 char states[MAXLVL + 1];
231 if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
233 for (i = 0; i < s->count; i++)
235 if (states[i] == 'O')
237 else if (states[i] == 'C')
246 if (s->locked == s->count)
247 s->locked = s->count-1;
252 /*---------------------------------------------------------------------------*/
258 char filename[MAXSTR];
265 if ((fin = fopen(config_data(SET_FILE), "r")))
268 while (count < MAXSET && res)
270 set = &(set_v[count]);
272 /* clean the set data */
274 res = (fgets(filename, MAXSTR, fin) != NULL);
279 res = set_load(set, config_data(filename));
292 /*---------------------------------------------------------------------------*/
294 int set_exists(int i)
296 return (0 <= i && i < count);
299 const struct set *get_set(int i)
301 return set_exists(i) ? &set_v[i] : NULL;
304 /*---------------------------------------------------------------------------*/
306 int set_unlocked(const struct set *s)
307 /* Are all levels (even extra bonus) unlocked? */
309 return s->locked == 0;
312 int set_completed(const struct set *s)
313 /* Are all levels (even extra bonus) completed? */
315 return s->completed == s->count;
318 int set_level_exists(const struct set *s, int i)
319 /* Does the level i of the set exist? */
321 return (i >= 0) && (i < s->count);
324 /*---------------------------------------------------------------------------*/
326 static void set_load_levels(void)
327 /* Load more the levels of the current set */
337 fin = fopen(current_set->file, "r");
342 /* Skip the five first lines */
343 for(i = 0; i < 5; i++)
344 fgets(buf, MAXSTR, fin);
346 for(i = 0; i < current_set->count && res; i++)
349 res = (fscanf(fin, "%s", name) == 1);
352 level_load(config_data(name), l);
354 /* Initialize set related info */
355 l->set = current_set;
358 sprintf(l->numbername, _("B%d"), bnb++);
360 sprintf(l->numbername, "%02d", nb++);
364 level_v[0].is_locked = 0; /* unlock the first level */
366 assert(i == current_set->count);
371 assert(set_exists(i));
372 current_set = &set_v[i];
377 const struct set *curr_set(void)
382 const struct level *get_level(int i)
384 return (i >= 0 && i < current_set->count) ? &level_v[i] : NULL;
387 /*---------------------------------------------------------------------------*/
389 static int score_time_comp(const struct score *S, int i, int j)
391 if (S->timer[i] < S->timer[j])
394 if (S->timer[i] == S->timer[j] && S->coins[i] > S->coins[j])
400 static int score_coin_comp(const struct score *S, int i, int j)
402 if (S->coins[i] > S->coins[j])
405 if (S->coins[i] == S->coins[j] && S->timer[i] < S->timer[j])
411 static void score_swap(struct score *S, int i, int j)
416 strncpy(player, S->player[i], MAXNAM);
417 strncpy(S->player[i], S->player[j], MAXNAM);
418 strncpy(S->player[j], player, MAXNAM);
421 S->timer[i] = S->timer[j];
425 S->coins[i] = S->coins[j];
429 static int score_time_insert(struct score *s, const char *player, int timer,
434 strncpy(s->player[3], player, MAXNAM);
438 for (i = 2; i >= 0 && score_time_comp(s, i + 1, i); i--)
439 score_swap(s, i + 1, i);
444 static int score_coin_insert(struct score *s, const char *player, int timer,
449 strncpy(s->player[3], player, MAXNAM);
453 for (i = 2; i >= 0 && score_coin_comp(s, i + 1, i); i--)
454 score_swap(s, i + 1, i);
459 static int level_score_update(struct level_game *lg, const char *player)
460 /* Update the level score rank according to coins and timer */
462 int timer = lg->timer;
463 int coins = lg->coins;
464 struct level *l = &level_v[lg->level->number];
466 lg->time_rank = score_time_insert(&l->time_score, player, timer, coins);
468 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
469 lg->goal_rank = score_time_insert(&l->goal_score, player, timer, coins);
473 lg->coin_rank = score_coin_insert(&l->coin_score, player, timer, coins);
475 return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
478 static int set_score_update(struct level_game *lg, const char *player)
479 /* Update the set score rank according to score and times */
481 int timer = lg->times;
482 int coins = lg->score;
483 struct set *s = current_set;
485 lg->score_rank = score_time_insert(&s->time_score, player, timer, coins);
486 lg->times_rank = score_time_insert(&s->coin_score, player, timer, coins);
487 return (lg->score_rank < 3 || lg->times_rank < 3);
491 void score_change_name(struct level_game *lg, const char *player)
492 /* Update the player name for set and level high-score */
494 #define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
495 struct set *s = current_set;
496 struct level *l = &level_v[lg->level->number];
497 UPDATE(lg->time_rank, l->time_score);
498 UPDATE(lg->goal_rank, l->goal_score);
499 UPDATE(lg->coin_rank, l->coin_score);
500 UPDATE(lg->score_rank, s->coin_score);
501 UPDATE(lg->times_rank, s->time_score);
505 static struct level *next_level(int i)
507 /* Return the ith level, or NULL */
508 return set_level_exists(current_set, i + 1) ? &level_v[i + 1] : NULL;
511 static struct level *next_normal_level(int i)
512 /* Return the next normal level (starting for i)
513 * Return NULL if there is not a such level */
515 for (i++; i < current_set->count; i++)
516 if (!level_v[i].is_bonus)
521 void set_finish_level(struct level_game *lg, const char *player)
522 /* Inform the set that a level is finished.
523 * Update next_level and score rank fields */
525 struct set *s = current_set;
526 int ln = lg->level->number; /* curent level number */
527 struct level *cl = &level_v[ln]; /* current level */
528 struct level *nl = NULL; /* next level */
529 int dirty = 0; /* HS should be saved? */
531 assert(s == cl->set);
533 /* if no set, no next level */
536 /* if no set, return */
537 lg->next_level = NULL;
541 /* On level completed */
542 if (lg->state == GAME_GOAL)
544 /* Update level scores */
545 dirty = level_score_update(lg, player);
547 /* Complete the level */
548 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
550 /* Complete the level */
551 if (!cl->is_completed)
553 cl->is_completed = 1;
560 /* On goal reached */
561 if (lg->state == GAME_GOAL || lg->state == GAME_SPEC)
563 /* Identify the following level */
564 nl = next_level(ln + lg->state_value);
567 /* skip bonuses if unlocked in non challenge mode */
568 if (nl->is_bonus && nl->is_locked && lg->mode != MODE_CHALLENGE)
569 nl = next_normal_level(nl->number);
571 else if (lg->mode == MODE_CHALLENGE)
574 else if (cl->is_bonus || lg->mode != MODE_CHALLENGE)
576 /* On fail, identify the next level (only in bonus for challenge) */
577 nl = next_normal_level(ln);
578 /* Next level may be unavailable */
579 if (!cl->is_bonus && nl != NULL && nl->is_locked)
581 /* Fail a bonus level but win the set! */
582 else if (nl == NULL && lg->mode == MODE_CHALLENGE)
589 /* update set score */
590 set_score_update(lg, player);
591 /* unlock all levels */
596 /* unlock the next level if needed */
597 if (nl != NULL && nl->is_locked)
599 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
610 /* got the next level */
618 /*---------------------------------------------------------------------------*/
620 void level_snap(int i)
622 char filename[MAXSTR];
624 /* Convert the level name to a PNG filename. */
626 memset(filename, 0, MAXSTR);
627 strcpy(filename, strstr(level_v[i].file, "map-"));
628 strcpy(strstr(filename, "."), ".png");
630 /* Initialize the game for a snapshot. */
632 if (game_init(&level_v[i], 0, 0))
634 /* Render the level and grab the screen. */
640 SDL_GL_SwapBuffers();
642 image_snap(filename, config_get_d(CONFIG_WIDTH),
643 config_get_d(CONFIG_HEIGHT));
648 /* Open each level of the current set */
651 current_set->locked = 0;
652 for (i = 0; i < current_set->count; i++)
653 level_v[i].is_locked = 0;
657 /*---------------------------------------------------------------------------*/