2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 /*---------------------------------------------------------------------------*/
31 static struct set set_v[MAXSET];
32 static struct level level_v[MAXLVL];
34 /*---------------------------------------------------------------------------*/
36 static void put_score(FILE *fp, const struct score *s)
40 for (j = 0; j < NSCORE; j++)
41 fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
44 /* Store the score of the set. */
45 static void set_store_hs(void)
47 const struct set *s = &set_v[set];
50 const struct level *l;
51 char states[MAXLVL + 1];
53 if ((fout = fopen(config_user(s->user_scores), "w")))
55 for (i = 0; i < s->count; i++)
57 if (level_v[i].is_locked)
59 else if (level_v[i].is_completed)
64 states[s->count] = '\0';
65 fprintf(fout, "%s\n",states);
67 put_score(fout, &s->time_score);
68 put_score(fout, &s->coin_score);
70 for (i = 0; i < s->count; i++)
74 put_score(fout, &l->score.best_times);
75 put_score(fout, &l->score.unlock_goal);
76 put_score(fout, &l->score.most_coins);
83 static int get_score(FILE *fp, struct score *s)
88 for (j = 0; j < NSCORE && res; j++)
90 res = fscanf(fp, "%d %d %s\n",
98 /* Get the score of the set. */
99 static void set_load_hs(void)
101 struct set *s = &set_v[set];
106 const char *fn = config_user(s->user_scores);
107 char states[MAXLVL + 1];
109 if ((fin = fopen(fn, "r")))
111 res = fscanf(fin, "%s\n", states) == 1 && strlen(states) == s->count;
113 for (i = 0; i < s->count && res; i++)
118 level_v[i].is_locked = 1;
119 level_v[i].is_completed = 0;
123 level_v[i].is_locked = 0;
124 level_v[i].is_completed = 1;
128 level_v[i].is_locked = 0;
129 level_v[i].is_completed = 0;
138 get_score(fin, &s->time_score) &&
139 get_score(fin, &s->coin_score);
141 for (i = 0; i < s->count && res; i++)
144 res = get_score(fin, &l->score.best_times) &&
145 get_score(fin, &l->score.unlock_goal) &&
146 get_score(fin, &l->score.most_coins);
152 if (!res && errno != ENOENT)
155 _("Error while loading user high-score file '%s': %s\n"),
156 fn, errno ? strerror(errno) : _("Incorrect format"));
160 static char *strip_eol(char *str)
162 char *c = str + strlen(str) - 1;
164 while (c >= str && (*c == '\n' || *c =='\r'))
170 static int set_load(struct set *s, const char *filename)
176 fin = fopen(config_data(filename), "r");
180 fprintf(stderr, _("Cannot load the set file '%s': %s\n"),
181 filename, strerror(errno));
185 memset(s, 0, sizeof (struct set));
187 /* Set some sane values in case the scores hs is missing. */
189 score_init_hs(&s->time_score, 359999, 0);
190 score_init_hs(&s->coin_score, 359999, 0);
192 /* Load set metadata. */
194 strcpy(s->file, filename);
196 if ((res = fgets(buf, MAXSTR, fin) != NULL))
197 strcpy(s->name, strip_eol(buf));
198 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
199 strcpy(s->desc, strip_eol(buf));
200 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
201 strcpy(s->id, strip_eol(buf));
202 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
203 strcpy(s->shot, strip_eol(buf));
204 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
205 sscanf(buf, "%d %d %d %d %d %d",
206 &s->time_score.timer[0],
207 &s->time_score.timer[1],
208 &s->time_score.timer[2],
209 &s->coin_score.coins[0],
210 &s->coin_score.coins[1],
211 &s->coin_score.coins[2]);
213 strcpy(s->user_scores, "neverballhs-");
214 strcat(s->user_scores, s->id);
220 while (s->count < MAXLVL && (fscanf(fin, "%s", buf) == 1))
225 /* Load the levels states (stored in the user high score file) */
227 s->locked = s->count;
230 if ((fin = fopen(config_user(s->user_scores), "r")))
232 char states[MAXLVL + 1];
234 if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
236 for (i = 0; i < s->count; i++)
238 if (states[i] == 'O')
240 else if (states[i] == 'C')
249 if (s->locked == s->count)
250 s->locked = s->count-1;
255 /*---------------------------------------------------------------------------*/
265 if ((fin = fopen(config_data(SET_FILE), "r")))
267 while (count < MAXSET && fgets(name, MAXSTR, fin))
268 if (set_load(&set_v[count], strip_eol(name)))
277 /*---------------------------------------------------------------------------*/
279 int set_exists(int i)
281 return (0 <= i && i < count);
284 const struct set *get_set(int i)
286 return set_exists(i) ? &set_v[i] : NULL;
289 /*---------------------------------------------------------------------------*/
291 int set_unlocked(const struct set *s)
293 return s->locked == 0;
296 int set_completed(const struct set *s)
298 return s->completed == s->count;
301 int set_level_exists(const struct set *s, int i)
303 return (i >= 0) && (i < s->count);
306 /*---------------------------------------------------------------------------*/
308 static void set_load_levels(void)
319 const char *roman[] = {
321 "I", "II", "III", "IV", "V",
322 "VI", "VII", "VIII", "IX", "X",
323 "XI", "XII", "XIII", "XIV", "XV",
324 "XVI", "XVII", "XVIII", "XIX", "XX",
325 "XXI", "XXII", "XXIII", "XXIV", "XXV"
328 if ((fin = fopen(config_data(set_v[set].file), "r")))
332 /* Skip the five first lines */
333 for (i = 0; i < 5; i++)
334 fgets(buf, MAXSTR, fin);
336 for (i = 0; i < set_v[set].count && res; i++)
340 res = (fscanf(fin, "%s", name) == 1);
345 /* Initialize set related info */
346 l->set = &set_v[set];
350 sprintf(l->repr, "%s", roman[bnb++]);
352 sprintf(l->repr, "%02d", nb++);
357 level_v[0].is_locked = 0; /* unlock the first level */
361 assert(i == set_v[set].count);
370 const struct set *curr_set(void)
375 const struct level *get_level(int i)
377 return (i >= 0 && i < set_v[set].count) ? &level_v[i] : NULL;
380 /*---------------------------------------------------------------------------*/
382 static int level_score_update(struct level_game *lg, const char *player)
383 /* Update the level score rank according to coins and timer */
385 int timer = lg->timer;
386 int coins = lg->coins;
387 struct level *l = &level_v[lg->level->number];
389 lg->time_rank = score_time_insert(&l->score.best_times,
390 player, timer, coins);
392 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
393 lg->goal_rank = score_time_insert(&l->score.unlock_goal,
394 player, timer, coins);
398 lg->coin_rank = score_coin_insert(&l->score.most_coins,
399 player, timer, coins);
401 return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
404 static int set_score_update(struct level_game *lg, const char *player)
405 /* Update the set score rank according to score and times */
407 int timer = lg->times;
408 int coins = lg->score;
409 struct set *s = &set_v[set];
411 lg->score_rank = score_time_insert(&s->time_score, player, timer, coins);
412 lg->times_rank = score_time_insert(&s->coin_score, player, timer, coins);
413 return (lg->score_rank < 3 || lg->times_rank < 3);
417 void score_change_name(struct level_game *lg, const char *player)
418 /* Update the player name for set and level high-score */
420 #define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
421 struct set *s = &set_v[set];
422 struct level *l = &level_v[lg->level->number];
423 UPDATE(lg->time_rank, l->score.best_times);
424 UPDATE(lg->goal_rank, l->score.unlock_goal);
425 UPDATE(lg->coin_rank, l->score.most_coins);
426 UPDATE(lg->score_rank, s->coin_score);
427 UPDATE(lg->times_rank, s->time_score);
431 static struct level *next_level(int i)
433 return set_level_exists(&set_v[set], i + 1) ? &level_v[i + 1] : NULL;
436 static struct level *next_normal_level(int i)
437 /* Return the next normal level (starting for i)
438 * Return NULL if there is not a such level */
440 for (i++; i < set_v[set].count; i++)
441 if (!level_v[i].is_bonus)
446 void set_finish_level(struct level_game *lg, const char *player)
447 /* Inform the set that a level is finished.
448 * Update next_level and score rank fields */
450 struct set *s = &set_v[set];
451 int ln = lg->level->number; /* current level number */
452 struct level *cl = &level_v[ln]; /* current level */
453 struct level *nl = NULL; /* next level */
454 int dirty = 0; /* HS should be saved? */
456 assert(s == cl->set);
458 /* if no set, no next level */
461 /* if no set, return */
462 lg->next_level = NULL;
466 /* On level completed */
467 if (lg->state == GAME_GOAL)
469 /* Update level scores */
470 dirty = level_score_update(lg, player);
472 /* Complete the level */
473 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
475 /* Complete the level */
476 if (!cl->is_completed)
478 cl->is_completed = 1;
485 /* On goal reached */
486 if (lg->state == GAME_GOAL || lg->state == GAME_SPEC)
488 /* Identify the following level */
489 nl = next_level(ln + lg->state_value);
492 /* skip bonuses if unlocked in non challenge mode */
493 if (nl->is_bonus && nl->is_locked && lg->mode != MODE_CHALLENGE)
494 nl = next_normal_level(nl->number);
496 else if (lg->mode == MODE_CHALLENGE)
499 else if (cl->is_bonus || lg->mode != MODE_CHALLENGE)
501 /* On fail, identify the next level (only in bonus for challenge) */
502 nl = next_normal_level(ln);
503 /* Next level may be unavailable */
504 if (!cl->is_bonus && nl != NULL && nl->is_locked)
506 /* Fail a bonus level but win the set! */
507 else if (nl == NULL && lg->mode == MODE_CHALLENGE)
514 /* update set score */
515 set_score_update(lg, player);
516 /* unlock all levels */
521 /* unlock the next level if needed */
522 if (nl != NULL && nl->is_locked)
524 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
535 /* got the next level */
543 /*---------------------------------------------------------------------------*/
545 void level_snap(int i)
547 char filename[MAXSTR];
550 /* Convert the level name to a PNG filename. */
552 memset(filename, 0, MAXSTR);
554 ext = strrchr(level_v[i].file, '.');
555 strncpy(filename, level_v[i].file,
556 ext ? ext - level_v[i].file : strlen(level_v[i].file));
557 strcat(filename, ".png");
559 /* Initialize the game for a snapshot. */
561 if (game_init(&level_v[i], 0, 0))
565 if ((shadow = config_get_d(CONFIG_SHADOW)))
566 config_set_d(CONFIG_SHADOW, 0);
568 /* Render the level and grab the screen. */
574 SDL_GL_SwapBuffers();
576 image_snap(filename);
579 config_set_d(CONFIG_SHADOW, 1);
584 /* Open each level of the current set */
588 set_v[set].locked = 0;
590 for (i = 0; i < set_v[set].count; i++)
591 level_v[i].is_locked = 0;
595 /*---------------------------------------------------------------------------*/