2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
26 /*---------------------------------------------------------------------------*/
28 static int count; /* number of sets */
30 static struct set set_v[MAXSET]; /* array of sets */
32 static struct set *current_set; /* currently selected set */
34 static struct level level_v[MAXLVL]; /* levels of the current set */
36 /*---------------------------------------------------------------------------*/
38 static void put_score(FILE *fp, const struct score *s)
41 for (j = 0; j < NSCORE; j++)
42 fprintf(fp, "%d %d %s\n", s->timer[j], s->coins[j], s->player[j]);
45 static void set_store_hs(void)
46 /* Store the score of the set */
48 const struct set *s = current_set;
51 const struct level *l;
52 char states[MAXLVL+1];
54 if ((fout = fopen(config_user(s->user_scores), "w")))
56 for (i = 0 ; i < s->count ; i++)
58 if (level_v[i].is_locked)
60 else if (level_v[i].is_completed)
65 states[s->count] = '\0';
66 fprintf(fout, "%s\n",states);
68 put_score(fout, &s->time_score);
69 put_score(fout, &s->coin_score);
71 for (i = 0 ; i < s->count ; i++)
74 put_score(fout, &l->time_score);
75 put_score(fout, &l->goal_score);
76 put_score(fout, &l->coin_score);
83 static int get_score(FILE *fp, struct score *s)
87 for (j = 0; j < NSCORE && res; j++)
89 res = (fscanf(fp, "%d %d %s\n",
90 &s->timer[j], &s->coins[j], s->player[j])) == 3;
95 static void set_load_hs(void)
96 /* Get the score of the set */
98 struct set *s = current_set;
103 const char *fn = config_user(s->user_scores);
104 char states[MAXLVL+1];
106 if ((fin = fopen(fn, "r")))
108 res = ((fscanf(fin, "%s\n", states) == 1) &&
109 (strlen(states) == s->count));
110 for (i = 0 ; i < s->count && res ; i++)
112 if (states[i] == 'L')
114 level_v[i].is_locked = 1;
115 level_v[i].is_completed = 0;
117 else if (states[i] == 'C')
119 level_v[i].is_locked = 0;
120 level_v[i].is_completed = 1;
122 else if (states[i] == 'O')
124 level_v[i].is_locked = 0;
125 level_v[i].is_completed = 0;
132 get_score(fin, &s->time_score) &&
133 get_score(fin, &s->coin_score);
135 for (i = 0; i < s->count && res; i++)
138 res = get_score(fin, &l->time_score) &&
139 get_score(fin, &l->goal_score) &&
140 get_score(fin, &l->coin_score);
146 if (!res && errno != ENOENT)
148 fprintf(stderr, _("Error while loading user high-score file '%s': "), fn);
152 fprintf(stderr, _("Incorrect format\n"));
156 static char* chomp(char *str)
157 /* Remove trailing \n if any */
159 char *p = str + strlen(str) - 1;
160 if (p >= str && *p == '\n') *p = 0;
164 static int set_load(struct set *s, const char *filename)
171 /* Open the datafile */
173 fin = fopen(filename, "r");
176 fprintf(stderr, _("Cannot load the set file '%s':"), filename);
181 /* Raz the set structure */
183 memset(s, 0, sizeof(struct set));
185 /* Set some sane values in case the scores hs is missing. */
187 score_init_hs(&s->time_score, 359999, 0);
188 score_init_hs(&s->coin_score, 359999, 0);
190 /* Load set metadata */
192 strcpy(s->file, filename);
193 if ((res = fgets(buf, MAXSTR, fin) != NULL))
194 strcpy(s->name, chomp(buf));
195 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
196 strcpy(s->desc, chomp(buf));
197 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
198 strcpy(s->setname, chomp(buf));
199 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
200 strcpy(s->shot, chomp(buf));
201 if (res && (res = fgets(buf, MAXSTR, fin) != NULL))
202 sscanf(buf, "%d %d %d %d %d %d",
203 &s->time_score.timer[0],
204 &s->time_score.timer[1],
205 &s->time_score.timer[2],
206 &s->coin_score.coins[0],
207 &s->coin_score.coins[1],
208 &s->coin_score.coins[2]);
209 strcpy(s->user_scores, "neverballhs-");
210 strcat(s->user_scores, s->setname);
212 /* Count levels levels. */
216 while (s->count < MAXLVL && fgets(buf, MAXSTR, fin))
219 /* Close the file, since it's no more needed */
223 /* Load the levels states (stored in the user highscore file) */
224 s->locked = s->count;
226 if ((fin = fopen(config_user(s->user_scores), "r")))
228 char states[MAXLVL + 1];
230 if ((fscanf(fin, "%s\n", states) == 1) && (strlen(states) == s->count))
232 for (i=0; i<s->count; i++)
234 if (states[i] == 'O')
236 else if (states[i] == 'C')
245 if (s->locked == s->count)
246 s->locked = s->count-1;
251 /*---------------------------------------------------------------------------*/
257 char filename[MAXSTR];
264 if ((fin = fopen(config_data(SET_FILE), "r")))
267 while (count < MAXSET && res)
269 set = &(set_v[count]);
271 /* clean the set data */
273 res = (fgets(filename, MAXSTR, fin) != NULL);
278 res = set_load(set, config_data(filename));
291 /*---------------------------------------------------------------------------*/
293 int set_exists(int i)
295 return (0 <= i && i < count);
298 const struct set *get_set(int i)
300 return set_exists(i) ? &set_v[i] : NULL;
303 /*---------------------------------------------------------------------------*/
305 int set_unlocked(const struct set *s)
306 /* Are all levels (even extra bonus) unlocked? */
308 return s->locked == 0;
311 int set_completed(const struct set *s)
312 /* Are all levels (even extra bonus) completed? */
314 return s->completed == s->count;
317 int set_level_exists(const struct set *s, int i)
318 /* Is the level i of the set exists */
320 return (i >= 0) && (i < s->count);
323 /*---------------------------------------------------------------------------*/
325 static void set_load_levels(void)
326 /* Load more the levels of the current set */
336 fin = fopen(current_set->file, "r");
340 /* Skip the five first lines */
342 fgets(buf, MAXSTR, fin);
343 for(i=0; i<current_set->count && res; i++)
346 res = (fgets(buf, MAXSTR, fin) != NULL) &&
347 (sscanf(buf, "%s", name) == 1);
350 level_load(config_data(name), l);
352 /* Initialize set related info */
353 l->set = current_set;
356 sprintf(l->numbername, _("B%d"), bnb++);
358 sprintf(l->numbername, "%02d", nb++);
362 level_v[0].is_locked = 0; /* unlock the first level */
364 assert(i == current_set->count);
369 assert(set_exists(i));
370 current_set = &set_v[i];
375 const struct set *curr_set(void)
380 const struct level *get_level(int i)
382 return (i>=0 && i<current_set->count) ? &level_v[i] : NULL;
385 /*---------------------------------------------------------------------------*/
387 static int score_time_comp(const struct score *S, int i, int j)
389 if (S->timer[i] < S->timer[j])
392 if (S->timer[i] == S->timer[j] &&
393 S->coins[i] > S->coins[j])
399 static int score_coin_comp(const struct score *S, int i, int j)
401 if (S->coins[i] > S->coins[j])
404 if (S->coins[i] == S->coins[j] &&
405 S->timer[i] < S->timer[j])
411 static void score_swap(struct score *S, int i, int j)
416 strncpy(player, S->player[i], MAXNAM);
417 strncpy(S->player[i], S->player[j], MAXNAM);
418 strncpy(S->player[j], player, MAXNAM);
421 S->timer[i] = S->timer[j];
425 S->coins[i] = S->coins[j];
429 static int score_time_insert(struct score *s, const char* player, int timer, int coins)
433 strncpy(s->player[3], player, MAXNAM);
437 for (i = 2; i >= 0 && score_time_comp(s, i + 1, i); i--)
438 score_swap(s, i + 1, i);
442 static int score_coin_insert(struct score *s, const char* player, int timer, int coins)
446 strncpy(s->player[3], player, MAXNAM);
450 for (i = 2; i >= 0 && score_coin_comp(s, i + 1, i); i--)
451 score_swap(s, i + 1, i);
455 static int level_score_update(struct level_game *lg, const char *player)
456 /* Update the level score rank according to coins and timer */
458 int timer = lg->timer;
459 int coins = lg->coins;
460 struct level * l = &level_v[lg->level->number];
462 lg->time_rank = score_time_insert(&l->time_score, player, timer, coins);
464 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
465 lg->goal_rank = score_time_insert(&l->goal_score, player, timer, coins);
469 lg->coin_rank = score_coin_insert(&l->coin_score, player, timer, coins);
471 return (lg->time_rank < 3 || lg->goal_rank < 3 || lg->coin_rank < 3);
474 static int set_score_update(struct level_game *lg, const char *player)
475 /* Update the set score rank according to score and times */
477 int timer = lg->times;
478 int coins = lg->score;
479 struct set * s = current_set;
481 lg->score_rank = score_time_insert(&s->time_score, player, timer, coins);
482 lg->times_rank = score_time_insert(&s->coin_score, player, timer, coins);
483 return (lg->score_rank < 3 || lg->times_rank < 3);
487 void score_change_name(struct level_game *lg, const char *player)
488 /* Update the player name for set and level high-score */
490 #define UPDATE(i, x) (strncpy((x).player[(i)], player, MAXNAM))
491 struct set * s = current_set;
492 struct level *l = &level_v[lg->level->number];
493 UPDATE(lg->time_rank, l->time_score);
494 UPDATE(lg->goal_rank, l->goal_score);
495 UPDATE(lg->coin_rank, l->coin_score);
496 UPDATE(lg->score_rank, s->coin_score);
497 UPDATE(lg->times_rank, s->time_score);
501 static struct level *next_level(int i)
503 /* Return the ith level, or NULL */
504 return set_level_exists(current_set, i) ? &level_v[i] : NULL;
507 static struct level *next_normal_level(int i)
508 /* Return the next notmal level (starting for i)
509 * Return NULL if there is not a such level */
511 for (; i < current_set->count; i++)
512 if (!level_v[i].is_bonus)
517 void set_finish_level(struct level_game *lg, const char *player)
518 /* Inform the set that a level is finished.
519 * Update next_level and score rank fields */
521 struct set *s = current_set;
522 int ln = lg->level->number; /* curent level number */
523 struct level *cl = &level_v[ln]; /* current level */
524 struct level *nl = NULL; /* next level*/
525 int dirty = 0; /* HS should be saved? */
527 assert(s == cl->set);
530 if (lg->state == GAME_GOAL)
533 dirty = level_score_update(lg, player);
534 dirty = set_score_update(lg, player) || dirty;
536 /* if no set, no next level */
539 /* if no set, return */
540 lg->next_level = NULL;
544 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
546 /* Complete the level */
547 if (!cl->is_completed)
549 cl->is_completed = 1;
554 /* Identify the follwing level */
555 nl = next_level(ln + lg->state_value + 1);
558 /* skip bonuses if unlocked in non challenge mode*/
559 if(nl->is_bonus && nl->is_locked && lg->mode != MODE_CHALLENGE)
560 nl = next_normal_level(nl->number);
563 } else if (cl->is_bonus)
564 nl = next_normal_level(ln);
567 if (nl == NULL && lg->mode == MODE_CHALLENGE)
570 /* unlock all levels */
575 /* unlock the next level if needed */
576 if(nl != NULL && nl->is_locked)
578 if (lg->mode == MODE_CHALLENGE || lg->mode == MODE_NORMAL)
588 /* got the next level */
596 /*---------------------------------------------------------------------------*/
598 void level_snap(int i)
600 char filename[MAXSTR];
602 /* Convert the level name to a BMP filename. */
604 memset(filename, 0, MAXSTR);
605 strncpy(filename, level_v[i].file, strcspn(level_v[i].file, "."));
606 strcat(filename, ".bmp");
608 /* Initialize the game for a snapshot. */
610 if (game_init(&level_v[i], 0, 0))
612 /* Render the level and grab the screen. */
618 SDL_GL_SwapBuffers();
620 image_snap(filename, config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT));
625 /* Open each level of the current set */
628 current_set->locked = 0;
629 for (i=0; i < current_set->count; i++)
630 level_v[i].is_locked = 0;
634 /*---------------------------------------------------------------------------*/