6 /*---------------------------------------------------------------------------*/
8 void progress_init(int);
10 int progress_play(struct level *);
11 void progress_step(void);
12 void progress_stat(int status);
13 void progress_stop(void);
14 void progress_exit(void);
16 int progress_next_avail(void);
17 int progress_next(void);
18 int progress_same_avail(void);
19 int progress_same(void);
21 void progress_rename(int);
23 int progress_replay(const char *);
25 int progress_dead(void);
26 int progress_done(void);
27 int progress_last(void);
29 int progress_lvl_high(void);
30 int progress_set_high(void);
32 struct level *curr_level(void);
40 int progress_time_rank(void);
41 int progress_goal_rank(void);
42 int progress_coin_rank(void);
44 int progress_times_rank(void);
45 int progress_score_rank(void);
47 int progress_reward_ball(int);
49 /*---------------------------------------------------------------------------*/
62 const char *mode_to_str(int, int);
64 /*---------------------------------------------------------------------------*/