4 /*---------------------------------------------------------------------------*/
6 void progress_init(int);
8 int progress_play(int level);
9 void progress_step(void);
10 void progress_stat(int status);
11 void progress_stop(void);
12 void progress_exit(void);
14 int progress_next_avail(void);
15 int progress_next(void);
16 int progress_same_avail(void);
17 int progress_same(void);
19 void progress_rename(int);
21 int progress_replay(const char *);
23 int progress_dead(void);
24 int progress_done(void);
26 int progress_lvl_high(void);
27 int progress_set_high(void);
36 int progress_time_rank(void);
37 int progress_goal_rank(void);
38 int progress_coin_rank(void);
40 int progress_times_rank(void);
41 int progress_score_rank(void);
43 int progress_reward_ball(int);
45 /*---------------------------------------------------------------------------*/
57 const char *mode_to_str(int, int);
59 /*---------------------------------------------------------------------------*/