2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
15 /*---------------------------------------------------------------------------*/
39 #define TITLE "Neverball"
41 /*---------------------------------------------------------------------------*/
43 static void shot(void)
45 static char filename[MAXSTR];
48 sprintf(filename, "screen%02d.png", num++);
53 /*---------------------------------------------------------------------------*/
55 static void toggle_wire(void)
61 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
62 glEnable(GL_TEXTURE_2D);
63 glEnable(GL_LIGHTING);
68 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
69 glDisable(GL_TEXTURE_2D);
70 glDisable(GL_LIGHTING);
75 static void toggle_fullscreen(void)
79 SDL_GetMouseState(&x, &y);
80 config_mode(!config_get_d(CONFIG_FULLSCREEN), config_get_d(CONFIG_WIDTH),
81 config_get_d(CONFIG_HEIGHT));
85 /*---------------------------------------------------------------------------*/
93 while (d && SDL_PollEvent(&e))
100 case SDL_MOUSEMOTION:
101 st_point(+e.motion.x,
102 -e.motion.y + config_get_d(CONFIG_HEIGHT),
104 config_get_d(CONFIG_MOUSE_INVERT)
105 ? +e.motion.yrel : -e.motion.yrel);
108 case SDL_MOUSEBUTTONDOWN:
109 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
112 case SDL_MOUSEBUTTONUP:
113 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
118 c = e.key.keysym.sym;
120 if (config_tst_d(CONFIG_KEY_FORWARD, c))
121 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
123 else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
124 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
126 else if (config_tst_d(CONFIG_KEY_LEFT, c))
127 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
129 else if (config_tst_d(CONFIG_KEY_RIGHT, c))
130 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
134 case SDLK_F11: toggle_fullscreen(); break;
135 case SDLK_F10: shot(); break;
136 case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
137 case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
145 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
148 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
152 if (SDL_EnableUNICODE(-1))
153 d = st_keybd(e.key.keysym.unicode, 1);
155 d = st_keybd(e.key.keysym.sym, 1);
162 c = e.key.keysym.sym;
164 if (config_tst_d(CONFIG_KEY_FORWARD, c))
165 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
167 else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
168 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);
170 else if (config_tst_d(CONFIG_KEY_LEFT, c))
171 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
173 else if (config_tst_d(CONFIG_KEY_RIGHT, c))
174 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);
179 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
182 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
186 d = st_keybd(e.key.keysym.sym, 0);
189 case SDL_ACTIVEEVENT:
190 if (e.active.state == SDL_APPINPUTFOCUS)
191 if (e.active.gain == 0 && config_get_grab())
195 case SDL_JOYAXISMOTION:
196 st_stick(e.jaxis.axis, e.jaxis.value);
199 case SDL_JOYBUTTONDOWN:
200 d = st_buttn(e.jbutton.button, 1);
203 case SDL_JOYBUTTONUP:
204 d = st_buttn(e.jbutton.button, 0);
211 /*---------------------------------------------------------------------------*/
213 static char *data_path = NULL;
214 static char *demo_path = NULL;
216 static unsigned int display_info = 0;
217 static unsigned int replay_demo = 0;
221 "Usage: %s [options ...]\n" \
223 " -h, --help show this usage message.\n" \
224 " -v, --version show version.\n" \
225 " -d, --data <dir> use 'dir' as game data directory.\n" \
226 " -r, --replay <file> play the replay 'file'.\n" \
227 " -i, --info display info about a replay.\n" \
230 #define argument_error(option) { \
231 fprintf(stderr, L_("Option '%s' requires an argument.\n"), option); \
234 static void parse_args(int argc, char **argv)
238 /* Scan argument list. */
240 for (i = 1; i < argc; i++)
242 if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0)
244 printf(usage, argv[0]);
248 if (strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "--version") == 0)
250 printf("%s\n", VERSION);
254 if (strcmp(argv[i], "-d") == 0 || strcmp(argv[i], "--data") == 0)
258 argument_error(argv[i]);
261 data_path = argv[++i];
265 if (strcmp(argv[i], "-r") == 0 || strcmp(argv[i], "--replay") == 0)
269 argument_error(argv[i]);
272 demo_path = argv[++i];
276 if (strcmp(argv[i], "-i") == 0 || strcmp(argv[i], "--info") == 0)
283 /* Resolve conflicts. */
286 replay_demo = display_info ? 0 : 1;
290 /* FIXME, I'm a required option. */
291 fputs(L_("Option '--info' requires '--replay'.\n"), stderr);
297 #undef argument_error
299 /*---------------------------------------------------------------------------*/
301 int main(int argc, char *argv[])
303 SDL_Joystick *joy = NULL;
308 lang_init("neverball", CONFIG_LOCALE);
312 parse_args(argc, argv);
314 if (!config_data_path(data_path, SET_FILE))
316 fputs(L_("Failure to establish game data directory\n"), stderr);
320 if (!config_user_path(NULL))
322 fputs(L_("Failure to establish config directory\n"), stderr);
326 /* Initialize SDL system and subsystems */
328 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) == -1)
330 fprintf(stderr, "%s\n", SDL_GetError());
334 /* Intitialize the configuration */
339 /* Dump replay information and exit. */
343 if (!level_replay(demo_path))
345 fprintf(stderr, L_("Replay file '%s': %s\n"), demo_path,
346 errno ? strerror(errno) : L_("Not a replay file"));
349 demo_replay_dump_info();
353 /* Initialize the joystick. */
355 if (SDL_NumJoysticks() > 0)
357 joy = SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
359 SDL_JoystickEventState(SDL_ENABLE);
362 /* Initialize the audio. */
366 /* Require 16-bit double buffer with 16-bit depth buffer. */
368 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
369 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
370 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
371 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
372 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
375 if ((icon = load_surface("icon/neverball.png")))
377 SDL_WM_SetIcon(icon, NULL);
379 SDL_FreeSurface(icon);
381 #endif /* __APPLE__ */
383 /* Initialize the video. */
385 if (!config_mode(config_get_d(CONFIG_FULLSCREEN),
386 config_get_d(CONFIG_WIDTH), config_get_d(CONFIG_HEIGHT)))
388 fprintf(stderr, "%s\n", SDL_GetError());
392 SDL_WM_SetCaption(TITLE, TITLE);
394 init_state(&st_null);
396 /* Initialise demo playback. */
400 level_replay(demo_path);
402 goto_state(&st_demo_play);
405 goto_state(&st_title);
407 /* Run the main game loop. */
411 if ((t1 = SDL_GetTicks()) > t0)
413 st_timer((t1 - t0) / 1000.f);
415 SDL_GL_SwapBuffers();
419 if (config_get_d(CONFIG_NICE))
423 /* Gracefully close the game */
425 if (SDL_JoystickOpened(0))
426 SDL_JoystickClose(joy);
437 /*---------------------------------------------------------------------------*/