Killed off level_play_go in favour of level_play. (Strange name,
[neverball] / ball / levels.h
1 #ifndef LEVELS_H
2 #define LEVELS_H
3
4 #include "game.h"
5
6 /*---------------------------------------------------------------------------*/
7
8 const struct level_game *curr_lg(void);
9
10 int  level_replay(const char *);
11 int  level_play(const struct level *, int);
12 void level_next(void);
13
14 void level_stop(int, int, int);
15
16 int  count_extra_balls(int, int);
17
18 void level_update_player_name(void);
19
20 /*---------------------------------------------------------------------------*/
21
22 #endif