Several changes either directly or indirectly related to the recording
[neverball] / ball / levels.h
1 #ifndef LEVELS_H
2 #define LEVELS_H
3
4 #include "game.h"
5
6 /*---------------------------------------------------------------------------*/
7
8 const struct level_game *curr_lg(void);
9
10 int  level_replay(const char *);
11 int  level_play(const struct level *, int);
12 void level_stat(int, int, int);
13 void level_stop(void);
14 int  level_next(void);
15 int  level_same(void);
16
17 int  count_extra_balls(int, int);
18
19 void level_update_player_name(void);
20
21 /*---------------------------------------------------------------------------*/
22
23 #endif