Another strong code change. This one focusses Set management:
[neverball] / ball / levels.h
1 #ifndef LEVELS_H
2 #define LEVELS_H
3
4 #include "game.h"
5
6 /*---------------------------------------------------------------------------*/
7
8 const struct level_game * curr_lg(void);
9
10 int  level_replay(const char *);
11 void level_play_single(const char *);
12 void level_play(int, int);
13 int  level_play_go(void);
14 void level_next(void);
15
16 void level_stop(int, int, int);
17 int  level_dead(void);
18
19 int  count_extra_balls(int, int);
20
21 int  level_sort(int *, int *);
22 int  level_done(int *, int *);
23         
24 void level_update_player_name(void);
25
26 /*---------------------------------------------------------------------------*/
27
28 #endif