6 /*---------------------------------------------------------------------------*/
8 const char *level_shot(int);
9 const char *level_coin_n(int, int);
10 const char *level_time_n(int, int);
11 int level_coin_c(int, int);
12 int level_time_c(int, int);
13 int level_coin_t(int, int);
14 int level_time_t(int, int);
16 void level_init(const char *, const char *, const char *);
17 void level_free(void);
20 int level_exists(int);
21 int level_opened(int);
22 int level_locked(int);
23 int level_extra_bonus(int i);
24 int level_extra_bonus_opened(void);
25 int level_set_completed(void);
26 const char * level_number_name(int);
28 const struct level_game * curr_lg(void);
30 int level_replay(const char *);
31 void level_play_single(const char *);
32 void level_play(int, int);
33 int level_play_go(void);
34 void level_next(void);
36 void level_stop(int, int, int);
39 int level_sort(int *, int *);
40 int level_done(int *, int *);
41 int count_extra_balls(int, int);
43 void level_name(int, const char *, int, int);
46 void level_cheat(void);
48 /*---------------------------------------------------------------------------*/