6 /*---------------------------------------------------------------------------*/
8 const struct level *get_level(int);
10 const char *level_coin_n(int, int);
11 const char *level_time_n(int, int);
12 int level_coin_c(int, int);
13 int level_time_c(int, int);
14 int level_coin_t(int, int);
15 int level_time_t(int, int);
17 void level_init(const char *, const char *, const char *);
18 void level_free(void);
21 int level_exists(int);
22 int level_opened(int);
23 int level_locked(int);
24 int level_extra_bonus(int i);
25 int level_extra_bonus_opened(void);
26 int level_set_completed(void);
27 const char * level_number_name(int);
29 const struct level_game * curr_lg(void);
31 int level_replay(const char *);
32 void level_play_single(const char *);
33 void level_play(int, int);
34 int level_play_go(void);
35 void level_next(void);
37 void level_stop(int, int, int);
40 int level_sort(int *, int *);
41 int level_done(int *, int *);
42 int count_extra_balls(int, int);
44 void level_name(int, const char *, int, int);
47 void level_cheat(void);
49 /*---------------------------------------------------------------------------*/