2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
28 /*---------------------------------------------------------------------------*/
30 /* Currently playing level. */
31 static struct level_game current_level_game;
33 /*---------------------------------------------------------------------------*/
35 int level_replay(const char *filename)
37 return demo_replay_init(filename, ¤t_level_game);
40 int level_play(const struct level *l, int m)
42 struct level_game *lg = ¤t_level_game;
44 memset(lg, 0, sizeof (struct level_game));
50 lg->goal = (lg->mode == MODE_PRACTICE) ? 0 : lg->level->goal;
51 lg->time = (lg->mode == MODE_PRACTICE) ? 0 : lg->level->time;
53 /* Clear other fields. */
55 lg->state = GAME_NONE;
58 lg->coin_rank = lg->goal_rank = lg->time_rank =
59 lg->score_rank = lg->times_rank = 3;
61 lg->win = lg->dead = lg->unlock = 0;
62 lg->next_level = NULL;
64 return demo_play_init(USER_REPLAY_FILE, lg->level, lg);
67 /*---------------------------------------------------------------------------*/
69 const struct level_game *curr_lg(void)
71 return ¤t_level_game;
74 int count_extra_balls(int old_score, int coins)
76 return ((old_score % 100) + coins) / 100;
79 /* Stop the current playing level */
81 void level_stop(int state, int clock, int coins)
83 struct level_game *lg = ¤t_level_game;
85 int timer = (mode == MODE_PRACTICE) ? clock : lg->time - clock;
91 /* Performs challenge mode operations */
92 if (mode == MODE_CHALLENGE)
97 /* sum coins an earn extra balls */
98 if (state == GAME_GOAL || lg->level->is_bonus)
100 lg->balls += count_extra_balls(lg->score, coins);
104 /* lose ball and game */
107 lg->dead = (lg->balls <= 0);
112 /* Update high-scores and next level */
113 set_finish_level(lg, config_simple_get_s(CONFIG_PLAYER));
115 /* stop demo recording */
119 void level_next(void)
121 struct level_game *lg = ¤t_level_game;
122 lg->level = lg->next_level;
125 void level_update_player_name(void)
127 score_change_name(¤t_level_game, config_simple_get_s(CONFIG_PLAYER));
130 /*---------------------------------------------------------------------------*/