2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
28 /*---------------------------------------------------------------------------*/
30 /* The level currently playing */
31 static struct level_game current_level_game;
33 /*---------------------------------------------------------------------------*/
35 int level_replay(const char *filename)
37 return demo_replay_init(filename, ¤t_level_game);
40 int level_play_go(void)
41 /* Start to play the current level */
43 struct level_game *lg = ¤t_level_game;
44 const struct level *l = lg->level;
49 lg->goal = (mode == MODE_PRACTICE) ? 0 : l->goal;
50 lg->time = (mode == MODE_PRACTICE) ? 0 : l->time;
52 /* clear other fields */
53 lg->state = GAME_NONE;
56 lg->coin_rank = lg->goal_rank = lg->time_rank =
57 lg->score_rank = lg->times_rank = 3;
58 lg->win = lg->dead = lg->unlock = 0;
59 lg->next_level = NULL;
61 return demo_play_init(USER_REPLAY_FILE, l, lg);
64 /* Prepare to play a level sequence from the `i'th level */
66 void level_play(const struct level *l, int m)
68 struct level_game *lg = ¤t_level_game;
70 memset(lg, 0, sizeof (struct level_game));
77 /*---------------------------------------------------------------------------*/
79 const struct level_game *curr_lg(void)
81 return ¤t_level_game;
84 int count_extra_balls(int old_score, int coins)
86 int modulo = old_score % 100;
87 int sum = modulo + coins;
91 /* Stop the current playing level */
93 void level_stop(int state, int state_value, int clock, int coins)
95 struct level_game *lg = ¤t_level_game;
97 int timer = (mode == MODE_PRACTICE
98 || mode == MODE_SINGLE) ? clock : lg->time - clock;
103 lg->state_value = state_value;
105 /* Performs challenge mode opperations */
106 if (mode == MODE_CHALLENGE)
111 /* sum coins an earn extra balls */
112 if (state == GAME_GOAL || state == GAME_SPEC || lg->level->is_bonus)
114 lg->balls += count_extra_balls(lg->score, coins);
118 /* lose ball and game */
119 else /* if ((state == GAME_TIME || state == GAME_FALL) && !lg->level->is_bonus) */
121 lg->dead = (lg->balls <= 0);
126 /* Update high-scores and next level */
127 set_finish_level(lg, config_simple_get_s(CONFIG_PLAYER));
129 /* stop demo recording */
133 void level_next(void)
135 struct level_game *lg = ¤t_level_game;
136 lg->level = lg->next_level;
139 void level_update_player_name(void)
141 score_change_name(¤t_level_game, config_simple_get_s(CONFIG_PLAYER));
144 /*---------------------------------------------------------------------------*/