2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
28 /*---------------------------------------------------------------------------*/
30 /* Currently playing level. */
31 static struct level_game current_level_game;
33 /*---------------------------------------------------------------------------*/
35 int level_replay(const char *filename)
37 return demo_replay_init(filename, ¤t_level_game);
40 /* Start to play the current level */
42 int level_play_go(void)
44 struct level_game *lg = ¤t_level_game;
46 assert(lg->level != NULL);
48 lg->goal = (lg->mode == MODE_PRACTICE) ? 0 : lg->level->goal;
49 lg->time = (lg->mode == MODE_PRACTICE) ? 0 : lg->level->time;
51 /* Clear other fields. */
53 lg->state = GAME_NONE;
56 lg->coin_rank = lg->goal_rank = lg->time_rank =
57 lg->score_rank = lg->times_rank = 3;
59 lg->win = lg->dead = lg->unlock = 0;
60 lg->next_level = NULL;
62 return demo_play_init(USER_REPLAY_FILE, lg->level, lg);
65 void level_play(const struct level *l, int m)
67 struct level_game *lg = ¤t_level_game;
69 memset(lg, 0, sizeof (struct level_game));
76 /*---------------------------------------------------------------------------*/
78 const struct level_game *curr_lg(void)
80 return ¤t_level_game;
83 int count_extra_balls(int old_score, int coins)
85 return ((old_score % 100) + coins) / 100;
88 /* Stop the current playing level */
90 void level_stop(int state, int clock, int coins)
92 struct level_game *lg = ¤t_level_game;
94 int timer = (mode == MODE_PRACTICE) ? clock : lg->time - clock;
100 /* Performs challenge mode operations */
101 if (mode == MODE_CHALLENGE)
106 /* sum coins an earn extra balls */
107 if (state == GAME_GOAL || lg->level->is_bonus)
109 lg->balls += count_extra_balls(lg->score, coins);
113 /* lose ball and game */
116 lg->dead = (lg->balls <= 0);
121 /* Update high-scores and next level */
122 set_finish_level(lg, config_simple_get_s(CONFIG_PLAYER));
124 /* stop demo recording */
128 void level_next(void)
130 struct level_game *lg = ¤t_level_game;
131 lg->level = lg->next_level;
134 void level_update_player_name(void)
136 score_change_name(¤t_level_game, config_simple_get_s(CONFIG_PLAYER));
139 /*---------------------------------------------------------------------------*/