2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
29 /*---------------------------------------------------------------------------*/
33 char time_n[4][MAXNAM];
37 char coin_n[4][MAXNAM];
55 static int score; /* Current coin total */
56 static int coins; /* Current coin count */
57 static int balls; /* Current life count */
58 static int goal; /* Current goal count */
60 static int level; /* Current level number */
61 static int count; /* Number of levels */
62 static int limit; /* Last opened (locked) level */
64 static int mode; /* Current play mode */
66 static int coins_total;
67 static int times_total;
69 static struct level level_v[MAXLVL];
70 static struct score score_v[MAXLVL];
72 static char scores_file[MAXSTR];
74 /*---------------------------------------------------------------------------*/
76 static void level_store_hs(const char *filename)
80 if ((fout = fopen(config_user(filename), "w")))
85 for (i = 0; i < limit; i++)
86 for (j = 0; j < 3; j++)
88 if (strlen(score_v[i].time_n[j]) == 0)
89 strcpy(score_v[i].time_n[j], DEFAULT_PLAYER);
90 if (strlen(score_v[i].coin_n[j]) == 0)
91 strcpy(score_v[i].coin_n[j], DEFAULT_PLAYER);
93 fprintf(fout, "%d %d %s\n",
96 score_v[i].time_n[j]);
97 fprintf(fout, "%d %d %s\n",
100 score_v[i].coin_n[j]);
107 static void level_load_hs(const char *filename)
113 if ((fin = fopen(config_user(filename), "r")))
117 for (i = 0; i < count; i++)
119 if (fscanf(fin, "%d %d %s",
120 &score_v[i].time_t[0],
121 &score_v[i].time_c[0],
122 score_v[i].time_n[0]) == 3 &&
123 fscanf(fin, "%d %d %s",
124 &score_v[i].coin_t[0],
125 &score_v[i].coin_c[0],
126 score_v[i].coin_n[0]) == 3 &&
127 fscanf(fin, "%d %d %s",
128 &score_v[i].time_t[1],
129 &score_v[i].time_c[1],
130 score_v[i].time_n[1]) == 3 &&
131 fscanf(fin, "%d %d %s",
132 &score_v[i].coin_t[1],
133 &score_v[i].coin_c[1],
134 score_v[i].coin_n[1]) == 3 &&
135 fscanf(fin, "%d %d %s",
136 &score_v[i].time_t[2],
137 &score_v[i].time_c[2],
138 score_v[i].time_n[2]) == 3 &&
139 fscanf(fin, "%d %d %s",
140 &score_v[i].coin_t[2],
141 &score_v[i].coin_c[2],
142 score_v[i].coin_n[2]) == 3)
150 /*---------------------------------------------------------------------------*/
152 static void level_init_rc(const char *filename)
163 /* Load the levels list. */
165 if ((fin = fopen(config_data(filename), "r")))
167 while (count < MAXLVL && fgets(buf, MAXSTR, fin))
169 sscanf(buf, "%s %s %s %s %d %d %s",
174 &level_v[count].time,
175 &level_v[count].goal,
176 level_v[count].song);
183 static void level_init_hs(const char *filename)
189 /* Set some sane values in case the scores file is missing. */
191 for (i = 0; i < MAXLVL; i++)
193 strcpy(score_v[i].time_n[0], "Hard");
194 strcpy(score_v[i].time_n[1], "Medium");
195 strcpy(score_v[i].time_n[2], "Easy");
197 score_v[i].time_t[0] = i ? 59999 : 359999;
198 score_v[i].time_t[1] = i ? 59999 : 359999;
199 score_v[i].time_t[2] = i ? 59999 : 359999;
201 score_v[i].time_c[0] = 0;
202 score_v[i].time_c[1] = 0;
203 score_v[i].time_c[2] = 0;
205 strcpy(score_v[i].coin_n[0], "Hard");
206 strcpy(score_v[i].coin_n[1], "Medium");
207 strcpy(score_v[i].coin_n[2], "Easy");
209 score_v[i].coin_t[0] = i ? 59999 : 359999;
210 score_v[i].coin_t[1] = i ? 59999 : 359999;
211 score_v[i].coin_t[2] = i ? 59999 : 359999;
213 score_v[i].coin_c[0] = 0;
214 score_v[i].coin_c[1] = 0;
215 score_v[i].coin_c[2] = 0;
218 /* Load the default high scores file. */
220 if ((fin = fopen(config_data(filename), "r")))
222 for (i = 0; i < MAXLVL && fgets(buf, MAXSTR, fin); i++)
223 sscanf(buf, "%d %d %d %d %d %d",
224 &score_v[i].time_t[0], &score_v[i].coin_c[0],
225 &score_v[i].time_t[1], &score_v[i].coin_c[1],
226 &score_v[i].time_t[2], &score_v[i].coin_c[2]);
232 /*---------------------------------------------------------------------------*/
234 const char *level_shot(int i)
236 return level_v[i].shot;
239 const char *level_time_n(int i, int j)
241 return score_v[i].time_n[j];
244 const char *level_coin_n(int i, int j)
246 return score_v[i].coin_n[j];
249 /*---------------------------------------------------------------------------*/
250 /* Return the coin count for the Most Coins or Best Time score. */
252 int level_coin_c(int i, int j)
257 return score_v[i].coin_c[j];
260 int level_time_c(int i, int j)
262 return score_v[i].time_c[j];
265 /*---------------------------------------------------------------------------*/
266 /* Return the time for the Most Coins or Best Time score. */
268 int level_coin_t(int i, int j)
270 return score_v[i].coin_t[j];
273 int level_time_t(int i, int j)
276 return level_v[i].time - curr_clock();
278 return score_v[i].time_t[j];
281 /*---------------------------------------------------------------------------*/
283 void level_init(const char *init_levels,
284 const char *init_scores,
285 const char *user_scores)
287 memset(level_v, 0, sizeof (struct level) * MAXLVL);
288 memset(score_v, 0, sizeof (struct score) * MAXLVL);
290 level_init_rc(init_levels);
291 level_init_hs(init_scores);
292 level_load_hs(user_scores);
294 strncpy(scores_file, user_scores, MAXSTR);
300 void level_cheat(void)
301 /* Open each level of the set */
306 void level_free(void)
310 level_store_hs(scores_file);
312 for (i = 0; i < count; i++)
313 if (glIsTexture(level_v[i].text))
314 glDeleteTextures(1, &level_v[i].text);
319 int level_exists(int i)
321 return (0 < i && i < count);
324 int level_opened(int i)
326 return level_exists(i) && (0 < i && i < count && i <= limit);
329 int level_locked(int i)
331 return level_opened(i) && (i == limit);
334 int level_extra_bonus(int i)
336 return level_exists(i) && (i > 20);
339 int level_extra_bonus_opened(void)
341 return level_opened(21);
344 int level_set_completed(void)
346 return limit >= count;
349 /*---------------------------------------------------------------------------*/
351 int curr_times_total(void) { return times_total; }
352 int curr_coins_total(void) { return coins_total; }
354 int curr_count(void) { return count; }
355 int curr_score(void) { return score; }
356 int curr_coins(void) { return coins; }
357 int curr_balls(void) { return balls; }
358 int curr_level(void) { return level; }
359 int curr_goal (void) { return goal; }
361 /*---------------------------------------------------------------------------*/
363 static int score_time_comp(const struct score *S, int i, int j)
365 if (S->time_t[i] < S->time_t[j])
368 if (S->time_t[i] == S->time_t[j] &&
369 S->time_c[i] > S->time_c[j])
375 static int score_coin_comp(const struct score *S, int i, int j)
377 if (S->coin_c[i] > S->coin_c[j])
380 if (S->coin_c[i] == S->coin_c[j] &&
381 S->coin_t[i] < S->coin_t[j])
387 /*---------------------------------------------------------------------------*/
389 static void score_time_swap(struct score *S, int i, int j)
395 strncpy(n, S->time_n[i], MAXNAM);
396 strncpy(S->time_n[i], S->time_n[j], MAXNAM);
397 strncpy(S->time_n[j], n, MAXNAM);
400 S->time_t[i] = S->time_t[j];
404 S->time_c[i] = S->time_c[j];
408 static void score_coin_swap(struct score *S, int i, int j)
414 strncpy(n, S->coin_n[i], MAXNAM);
415 strncpy(S->coin_n[i], S->coin_n[j], MAXNAM);
416 strncpy(S->coin_n[j], n, MAXNAM);
419 S->coin_t[i] = S->coin_t[j];
423 S->coin_c[i] = S->coin_c[j];
427 /*---------------------------------------------------------------------------*/
429 int level_replay(const char *filename)
433 r = demo_replay_init(filename, &score, &coins, &balls, &goal, &time);
435 mode = (time == 0) ? MODE_PRACTICE : MODE_NORMAL;
440 int level_play_go(void)
441 /* Start to play the current level */
446 goal = (mode == MODE_PRACTICE) ? 0 : level_v[level].goal;
447 time = (mode == MODE_PRACTICE) ? 0 : level_v[level].time;
449 return demo_play_init(USER_REPLAY_FILE,
456 goal, score, coins, balls);
459 void level_play(int i, int m)
460 /* Prepare to play a level sequence from the `i'th level */
471 /*---------------------------------------------------------------------------*/
473 void level_stop(int state)
474 /* Stop the current playing level */
478 /* open next level */
479 if (state == GAME_GOAL && mode != MODE_PRACTICE && limit < level+1)
480 if (level_extra_bonus_opened() || !level_extra_bonus(level+1) || mode == MODE_CHALLENGE)
483 if (mode == MODE_CHALLENGE)
486 times_total += level_v[level].time - curr_clock();
489 if (state == GAME_GOAL)
490 coins_total += coins;
493 if (state == GAME_TIME || state == GAME_FALL)
497 /* stop demo recording */
498 time = (mode == MODE_PRACTICE) ? curr_clock() : level_v[level].time - curr_clock();
499 demo_play_stop(curr_coins(), time);
504 return (mode == MODE_CHALLENGE) && (balls <= 0);
509 return (level + 1 == count) || (level_extra_bonus(level + 1));
512 void level_next(void)
517 int level_sort(int *time_i, int *coin_i)
522 if (mode == MODE_PRACTICE)
523 clock = curr_clock();
525 clock = level_v[level].time - curr_clock();
527 config_get_s(CONFIG_PLAYER, player, MAXNAM);
529 /* Insert the time record into the high score list. */
531 strncpy(score_v[level].time_n[3], player, MAXNAM);
532 score_v[level].time_c[3] = coins;
533 score_v[level].time_t[3] = clock;
535 for (i = 2; i >= 0 && score_time_comp(score_v + level, i + 1, i); i--)
537 score_time_swap(score_v + level, i + 1, i);
541 /* Insert the coin record into the high score list. */
543 strncpy(score_v[level].coin_n[3], player, MAXNAM);
544 score_v[level].coin_c[3] = coins;
545 score_v[level].coin_t[3] = clock;
547 for (i = 2; i >= 0 && score_coin_comp(score_v + level, i + 1, i); i--)
549 score_coin_swap(score_v + level, i + 1, i);
553 return (*time_i < 3 || *coin_i < 3);
556 int level_done(int *time_i, int *coin_i)
561 config_get_s(CONFIG_PLAYER, player, MAXNAM);
563 /* Note a global high score. */
565 strncpy(score_v[0].time_n[3], player, MAXNAM);
566 score_v[0].time_c[3] = coins_total;
567 score_v[0].time_t[3] = times_total;
569 strncpy(score_v[0].coin_n[3], player, MAXNAM);
570 score_v[0].coin_c[3] = coins_total;
571 score_v[0].coin_t[3] = times_total;
573 /* Insert the time record into the global high score list. */
575 for (i = 2; i >= 0 && score_time_comp(score_v, i + 1, i); i--)
577 score_time_swap(score_v, i + 1, i);
581 /* Insert the coin record into the global high score list. */
583 for (i = 2; i >= 0 && score_coin_comp(score_v, i + 1, i); i--)
585 score_coin_swap(score_v, i + 1, i);
589 return (*time_i < 3 || *coin_i < 3);
592 int level_score(int n)
594 int sound = AUD_COIN;
599 /* Pulse the coin counter based on the value of the grabbed coin. */
601 if (n >= 10) hud_coin_pulse(2.00f);
602 else if (n >= 5) hud_coin_pulse(1.50f);
603 else hud_coin_pulse(1.25f);
605 /* Check for goal open. */
609 if (n >= 10) hud_goal_pulse(2.00f);
610 else if (n >= 5) hud_goal_pulse(1.50f);
611 else hud_goal_pulse(1.25f);
617 hud_goal_pulse(2.0f);
620 goal = (goal > n) ? (goal - n) : 0;
623 audio_play(sound, 1.f);
627 int level_count(void)
629 if (mode != MODE_CHALLENGE)
636 if (score % 100 == 0)
639 audio_play(AUD_BALL, 1.0f);
646 /*---------------------------------------------------------------------------*/
648 void level_name(int i, const char *name, int time_i, int coin_i)
650 strncpy(score_v[i].time_n[time_i], name, MAXNAM);
651 strncpy(score_v[i].coin_n[coin_i], name, MAXNAM);
654 void level_snap(int i)
656 char filename[MAXSTR];
658 /* Convert the level name to a BMP filename. */
660 memset(filename, 0, MAXSTR);
661 strncpy(filename, level_v[i].file, strcspn(level_v[i].file, "."));
662 strcat(filename, ".bmp");
664 /* Initialize the game for a snapshot. */
666 if (game_init(level_v[i].file, level_v[i].back, level_v[i].grad, 0, 1))
668 /* Render the level and grab the screen. */
674 SDL_GL_SwapBuffers();
676 image_snap(filename);
680 /*---------------------------------------------------------------------------*/