2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
27 /*---------------------------------------------------------------------------*/
42 static float view_timer;
44 static void hud_fps(void)
46 gui_set_count(fps_id, config_perf());
54 if ((Rhud_id = gui_hstack(0)))
56 if ((id = gui_vstack(Rhud_id)))
58 gui_label(id, _("Coins"), GUI_SML, 0, gui_wht, gui_wht);
59 gui_label(id, _("Goal"), GUI_SML, 0, gui_wht, gui_wht);
61 if ((id = gui_vstack(Rhud_id)))
63 coin_id = gui_count(id, 100, GUI_SML, GUI_NW);
64 goal_id = gui_count(id, 10, GUI_SML, 0);
66 gui_layout(Rhud_id, +1, -1);
69 if ((Rhud2_id = gui_hstack(0)))
71 gui_label(Rhud2_id, _("Coins"), GUI_SML, 0, gui_wht, gui_wht);
72 coin2_id = gui_count(Rhud2_id, 100, GUI_SML, GUI_NW);
73 gui_layout(Rhud2_id, +1, -1);
76 if ((Lhud_id = gui_hstack(0)))
78 if ((id = gui_vstack(Lhud_id)))
80 ball_id = gui_count(id, 10, GUI_SML, GUI_NE);
81 scor_id = gui_count(id, 1000, GUI_SML, 0);
83 if ((id = gui_vstack(Lhud_id)))
85 gui_label(id, _("Balls"), GUI_SML, 0, gui_wht, gui_wht);
86 gui_label(id, _("Score"), GUI_SML, 0, gui_wht, gui_wht);
88 gui_layout(Lhud_id, -1, -1);
91 if ((time_id = gui_clock(0, 59999, GUI_MED, GUI_TOP)))
92 gui_layout(time_id, 0, -1);
94 str_view = strlen(STR_VIEW0) > strlen(STR_VIEW1) ? STR_VIEW0 : STR_VIEW1;
95 if (strlen(str_view) < strlen(STR_VIEW2))
97 if ((view_id = gui_label(0, str_view, GUI_SML, GUI_SW, gui_wht, gui_wht)))
98 gui_layout(view_id, 1, 1);
100 if ((fps_id = gui_count(0, 1000, GUI_SML, GUI_SE)))
101 gui_layout(fps_id, -1, 1);
115 int mode = curr_lg()->mode;
117 if (mode == MODE_CHALLENGE)
120 if (mode == MODE_PRACTICE)
127 if (config_get_d(CONFIG_FPS))
130 if (view_timer > 0.0f)
134 void hud_update(int pulse)
136 const struct level_game *lg = curr_lg();
138 int clock = curr_clock();
139 int coins = curr_coins();
140 int goal = curr_goal();
141 int balls = lg->balls;
142 int score = lg->score;
152 gui_pulse(ball_id, 0.f);
153 gui_pulse(time_id, 0.f);
154 gui_pulse(coin_id, 0.f);
157 /* time and tick-tock */
159 if (clock != (last = gui_value(time_id)))
161 gui_set_clock(time_id, clock);
163 if (last > clock && pulse && mode != MODE_PRACTICE)
165 if (clock <= 1000 && (last / 100) > (clock / 100))
167 audio_play(AUD_TICK, 1.f);
168 gui_pulse(time_id, 1.50);
170 else if (clock < 500 && (last / 50) > (clock / 50))
172 audio_play(AUD_TOCK, 1.f);
173 gui_pulse(time_id, 1.25);
178 /* balls and score + select coin widget */
183 if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
184 if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
199 /* coins and pulse */
201 if (coins != (last = gui_value(c_id)))
205 gui_set_count(c_id, coins);
207 if (pulse && last > 0)
209 if (last >= 10) gui_pulse(coin_id, 2.00f);
210 else if (last >= 5) gui_pulse(coin_id, 1.50f);
211 else gui_pulse(coin_id, 1.25f);
215 if (last >= 10) gui_pulse(goal_id, 2.00f);
216 else if (last >= 5) gui_pulse(goal_id, 1.50f);
217 else gui_pulse(goal_id, 1.25f);
224 if (goal != (last = gui_value(goal_id)))
226 gui_set_count(goal_id, goal);
228 if (pulse && goal == 0 && last > 0)
229 gui_pulse(goal_id, 2.00f);
232 if (config_get_d(CONFIG_FPS))
236 void hud_timer(float dt)
243 gui_timer(Rhud_id, dt);
244 gui_timer(Lhud_id, dt);
245 gui_timer(time_id, dt);
246 gui_timer(view_id, dt);
249 void hud_view_pulse(int c)
253 case 0: gui_set_label(view_id, STR_VIEW0); break;
254 case 1: gui_set_label(view_id, STR_VIEW1); break;
255 case 2: gui_set_label(view_id, STR_VIEW2); break;
258 gui_pulse(view_id, 1.2f);
262 /*---------------------------------------------------------------------------*/