6 /*---------------------------------------------------------------------------*/
8 #define RESPONSE 0.05f /* Input smoothing time */
9 #define ANGLE_BOUND 20.0f /* Angle limit of floor tilting */
10 #define VIEWR_BOUND 10.0f /* Maximum rate of view rotation */
12 /*---------------------------------------------------------------------------*/
14 int game_server_init(const char *, int, int);
15 void game_server_free(void);
16 void game_server_step(float);
18 void game_set_goal(void);
19 void game_clr_goal(void);
21 void game_set_ang(int, int);
22 void game_set_pos(int, int);
23 void game_set_x (int);
24 void game_set_z (int);
25 void game_set_cam(int);
26 void game_set_rot(float);
27 void game_set_fly(float, const struct s_file *);
29 /*---------------------------------------------------------------------------*/
31 int input_put(FILE *);
32 int input_get(FILE *);
34 /*---------------------------------------------------------------------------*/