7 /*---------------------------------------------------------------------------*/
9 #define RESPONSE 0.05f /* Input smoothing time */
10 #define ANGLE_BOUND 20.0f /* Angle limit of floor tilting */
11 #define VIEWR_BOUND 10.0f /* Maximum rate of view rotation */
13 /*---------------------------------------------------------------------------*/
15 int game_server_init(const char *, int, int);
16 void game_server_free(void);
17 void game_server_step(float);
19 void game_set_goal(void);
20 void game_clr_goal(void);
22 void game_set_ang(int, int);
23 void game_set_pos(int, int);
24 void game_set_x (int);
25 void game_set_z (int);
26 void game_set_cam(int);
27 void game_set_rot(float);
28 void game_set_fly(float, const struct s_file *);
30 /*---------------------------------------------------------------------------*/
32 int input_put(fs_file);
33 int input_get(fs_file);
35 /*---------------------------------------------------------------------------*/