4 #include "solid_draw.h"
5 #include "game_common.h"
14 int reflective; /* Reflective geometry used? */
16 struct game_tilt tilt; /* Floor rotation */
17 struct game_view view; /* Current view */
19 int goal_e; /* Goal enabled flag */
20 float goal_k; /* Goal animation */
22 int jump_e; /* Jumping enabled flag */
23 int jump_b; /* Jump-in-progress flag */
24 float jump_dt; /* Jump duration */
26 float fade_k; /* Fade in/out level */
27 float fade_d; /* Fade in/out direction */
30 /* FIXME: this is just for POSE_* constants. */
31 #include "game_client.h"
33 void game_draw(const struct game_draw *, int, float);