6 /*---------------------------------------------------------------------------*/
8 #define AUD_MENU "snd/menu.ogg"
9 #define AUD_START _("snd/select.ogg")
10 #define AUD_READY _("snd/ready.ogg")
11 #define AUD_SET _("snd/set.ogg")
12 #define AUD_GO _("snd/go.ogg")
13 #define AUD_BALL "snd/ball.ogg"
14 #define AUD_BUMPS "snd/bumplil.ogg"
15 #define AUD_BUMPM "snd/bump.ogg"
16 #define AUD_BUMPL "snd/bumpbig.ogg"
17 #define AUD_COIN "snd/coin.ogg"
18 #define AUD_TICK "snd/tick.ogg"
19 #define AUD_TOCK "snd/tock.ogg"
20 #define AUD_SWITCH "snd/switch.ogg"
21 #define AUD_JUMP "snd/jump.ogg"
22 #define AUD_GOAL "snd/goal.ogg"
23 #define AUD_SCORE _("snd/record.ogg")
24 #define AUD_FALL _("snd/fall.ogg")
25 #define AUD_TIME _("snd/time.ogg")
26 #define AUD_OVER _("snd/over.ogg")
27 #define AUD_GROW "snd/grow.ogg"
28 #define AUD_SHRINK "snd/shrink.ogg"
30 /*---------------------------------------------------------------------------*/
37 const char *status_to_str(int);
39 /*---------------------------------------------------------------------------*/
53 const char *view_to_str(int);
55 /*---------------------------------------------------------------------------*/
63 void game_tilt_init(struct game_tilt *);
64 void game_tilt_axes(struct game_tilt *, float view_e[3][3]);
65 void game_tilt_grav(float h[3], const float g[3], const struct game_tilt *);
67 /*---------------------------------------------------------------------------*/