Call the standalone level 00, not 99
[neverball] / ball / game_client.h
1 #ifndef GAME_CLIENT_H
2 #define GAME_CLIENT_H
3
4 #include <stdio.h>
5 #include "solid.h"
6 #include "fs.h"
7
8 /*---------------------------------------------------------------------------*/
9
10 enum
11 {
12     POSE_NONE = 0,
13     POSE_LEVEL,
14     POSE_BALL
15 };
16
17 int   game_client_init(const char *);
18 void  game_client_free(void);
19 void  game_client_sync(fs_file);
20 void  game_client_draw(int, float);
21
22 int   curr_clock(void);
23 int   curr_coins(void);
24 int   curr_status(void);
25
26 void  game_look(float, float);
27
28 void  game_kill_fade(void);
29 void  game_step_fade(float);
30 void  game_fade(float);
31
32 void game_client_fly(float);
33
34 /*---------------------------------------------------------------------------*/
35
36 extern int game_compat_map;
37
38 /*---------------------------------------------------------------------------*/
39
40 #endif