6 /*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*/
29 #define MAX_DT 0.01666666 /* Maximum physics update cycle */
30 #define MAX_DN 16 /* Maximum subdivisions of dt */
31 #define RESPONSE 0.05f /* Input smoothing time */
33 #define ANGLE_BOUND 40.f /* Angle limit of floor tilting */
34 #define NO_AA 0 /* Disable Angle Acceleration */
42 /*---------------------------------------------------------------------------*/
44 int game_init(const char *, const char *, const char *, int, int);
48 char *curr_intro(void);
50 void game_draw(int, float);
51 int game_step(const float[3], float, int);
53 void game_set_pos(int, int);
54 void game_set_x (int);
55 void game_set_z (int);
56 void game_set_rot(float);
57 void game_set_fly(float);
59 void game_look(float, float);
61 void game_kill_fade(void);
62 void game_step_fade(float);
63 void game_fade(float);
65 int put_game_state(FILE *);
66 int get_game_state(FILE *);
68 /*---------------------------------------------------------------------------*/