6 /*---------------------------------------------------------------------------*/
11 const char *demo_pick(void);
12 const char *demo_name(int);
13 const char *demo_filename(int);
14 const char *demo_shot(int);
19 const char *demo_player(int);
20 void demo_str_date(int, char *, int);
22 int demo_exists(char *);
23 void demo_unique(char *);
25 /*---------------------------------------------------------------------------*/
27 int demo_play_init(const char *, const struct level *,
28 const struct level_game *);
29 /* int, int, int, int, int, int);*/
30 void demo_play_step(float);
31 void demo_play_stop(const struct level_game *);
32 int demo_play_saved(void);
33 void demo_play_save(const char *);
35 /*---------------------------------------------------------------------------*/
37 int demo_replay_init(const char *, struct level_game *);
38 int demo_replay_step(float *);
39 void demo_replay_stop(int);
40 void demo_replay_dump_info(void);
42 /*---------------------------------------------------------------------------*/