2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
31 /*---------------------------------------------------------------------------*/
33 #define MAGIC 0x4E425251 /* Replay file magic number (should not change) */
34 #define OLD_MAGIC 0x4E425250 /* Replay file magic number for neverball 1.4.0 */
35 #define REPLAY_VERSION 1 /* Replay file format version (can change) */
37 #define DEMO_FPS_CAP 200 /* FPS replay limit, keeps size down on monster systems */
41 static struct demo demos[MAXDEMO]; /* Array of scanned demos */
43 static int count; /* number of scanned demos */
45 /*---------------------------------------------------------------------------*/
47 void demo_dump_info(const struct demo * d)
48 /* This function dump the info of a demo structure
49 * It's only a function for debugging, no need of I18N */
72 d->timer, d->coins, d->mode, d->state, ctime(&d->date),
74 d->shot, d->file, d->back, d->grad, d->song,
75 d->time, d->goal, d->score, d->balls, d->times);
78 FILE * demo_header_read(const char * filename, struct demo * d)
79 /* Open a demo file, fill the demo information structure
80 * If success, return the file pointer positioned after the header
81 * If fail, return null
88 if ((fp = fopen(filename, FMODE_RB)))
94 get_index(fp, &magic);
95 get_index(fp, &version);
96 get_index(fp, &t); /* if time is 0, it's mean the replay wat not finished */
98 if (magic == MAGIC && version == REPLAY_VERSION && t)
101 strncpy(d->filename, filename, PATHMAX);
103 /* Remove the directory delimiter */
105 basename = strrchr(filename, '\\');
107 basename = strrchr(filename, '/');
110 if (basename != NULL)
111 strncpy(buf, basename+1, MAXSTR);
113 strncpy(buf, filename, MAXSTR);
115 /* Remove the extension */
116 t = strlen(buf) - strlen(REPLAY_EXT);
117 if ((t > 1) && (strcmp(buf+t, REPLAY_EXT) == 0))
119 strncpy(d->name, buf, MAXNAM);
120 d->name[MAXNAM-1]= '\0';
122 get_index (fp, &d->coins);
123 get_index (fp, &d->state);
124 get_index (fp, &d->mode);
125 get_index (fp, (int*)&d->date);
126 get_string(fp, d->player, MAXNAM);
127 get_string(fp, d->shot, PATHMAX);
128 get_string(fp, d->file, PATHMAX);
129 get_string(fp, d->back, PATHMAX);
130 get_string(fp, d->grad, PATHMAX);
131 get_string(fp, d->song, PATHMAX);
132 get_index (fp, &d->time);
133 get_index (fp, &d->goal);
134 get_index (fp, &d->score);
135 get_index (fp, &d->balls);
136 get_index (fp, &d->times);
137 get_string(fp, d->nb_version, 20);
146 static FILE * demo_header_write(struct demo * d)
147 /* Create a new demo file, write the demo information structure
148 * If success, return the file pointer positioned after the header
149 * If fail, return null
153 int version = REPLAY_VERSION;
157 if (d->filename && (fp = fopen(d->filename, FMODE_WB)))
159 put_index (fp, &magic);
160 put_index (fp, &version);
161 put_index (fp, &zero);
162 put_index (fp, &zero);
163 put_index (fp, &zero);
164 put_index (fp, &d->mode);
165 put_index (fp, (int*)&d->date);
166 put_string(fp, d->player);
167 put_string(fp, d->shot);
168 put_string(fp, d->file);
169 put_string(fp, d->back);
170 put_string(fp, d->grad);
171 put_string(fp, d->song);
172 put_index (fp, &d->time);
173 put_index (fp, &d->goal);
174 put_index (fp, &d->score);
175 put_index (fp, &d->balls);
176 put_index (fp, &d->times);
177 put_string(fp, VERSION);
184 void demo_header_stop(FILE * fp, int coins, int timer, int state)
185 /* Update the demo header using the final level state. */
187 long pos = ftell(fp);
188 fseek(fp, 8, SEEK_SET);
189 put_index(fp, &timer);
190 put_index(fp, &coins);
191 put_index(fp, &state);
192 fseek(fp, pos, SEEK_SET);
195 /*---------------------------------------------------------------------------*/
197 static void demo_scan_file(const char * filename)
198 /* Scan a other file (used by demo_scan */
201 if ((fp = demo_header_read(config_user(filename), &demos[count])))
217 /* Scan the user directory for files. */
219 if ((h = FindFirstFile(config_user("*"), &d)) != INVALID_HANDLE_VALUE)
222 demo_scan_file(d.cFileName);
223 while (count < MAXDEMO && FindNextFile(h, &d));
240 /* Scan the user directory for files. */
242 if ((dp = opendir(config_user(""))))
244 while (count < MAXDEMO && (ent = readdir(dp)))
245 demo_scan_file(ent->d_name);
253 const char *demo_pick(void)
257 return (n > 0) ? demos[(rand() >> 4) % n].filename : NULL;
260 const struct demo *get_demo(int i)
262 return (0 <= i && i < count) ? &demos[i] : NULL;
265 const char * date_to_str(time_t i)
267 static char str[MAXSTR];
268 struct tm * tm = localtime(&i);
269 strftime (str, MAXSTR, "%c", tm);
273 /*---------------------------------------------------------------------------*/
275 int demo_exists(char *name)
279 if ((fp = fopen(config_user(name), "r")))
287 void demo_unique(char *name)
291 /* Generate a unique name for a new replay save. */
293 for (i = 1; i < 100; i++)
295 sprintf(name, _("replay%02d"), i);
297 if (!demo_exists(name))
302 /*---------------------------------------------------------------------------*/
304 int demo_play_init(const char *name,
305 const struct level * level,
306 const struct level_game * lg)
311 strncpy(demo.name, name, MAXNAM);
312 strncpy(demo.filename, config_user(name), PATHMAX);
313 demo.time = demo.coins = demo.state = 0;
314 demo.mode = lg->mode;
315 demo.date = time(NULL);
316 config_get_s(CONFIG_PLAYER, demo.player, MAXNAM);
317 strncpy(demo.shot, level->shot, PATHMAX);
318 strncpy(demo.file, level->file, PATHMAX);
319 strncpy(demo.back, level->back, PATHMAX);
320 strncpy(demo.grad, level->grad, PATHMAX);
321 strncpy(demo.song, level->song, PATHMAX);
322 demo.time = lg->time;
323 demo.goal = lg->goal;
324 demo.score = lg->score;
325 demo.balls = lg->balls;
326 demo.times = lg->times;
328 demo_fp = demo_header_write(&demo);
333 audio_music_fade_to(2.0f, level->song);
334 return game_init(level, lg->time, lg->goal);
338 void demo_play_step(float dt)
340 static float fps_track = 0.0f;
341 static float fps_cap = 1.0f / (float) DEMO_FPS_CAP;
346 if (fps_track > fps_cap)
348 put_float(demo_fp, &fps_track);
349 put_game_state(demo_fp);
355 void demo_play_stop(const struct level_game *lg)
356 /* Update the demo header using the final level state. */
360 demo_header_stop(demo_fp, lg->coins, lg->timer, lg->state);
366 int demo_play_saved(void)
368 return demo_exists(USER_REPLAY_FILE);
371 void demo_play_save(const char *name)
376 if (name && demo_exists(USER_REPLAY_FILE) && strcmp(name, USER_REPLAY_FILE) != 0)
378 strncpy(src, config_user(USER_REPLAY_FILE), PATHMAX);
379 strncpy(dst, config_user(name), PATHMAX);
380 strcat(dst, REPLAY_EXT);
386 /*---------------------------------------------------------------------------*/
388 static int demo_load_level(const struct demo * demo, struct level * level)
389 /* Load the level of the demo and fill the level structure */
391 strcpy(level->file, demo->file);
392 strcpy(level->back, demo->back);
393 strcpy(level->grad, demo->grad);
394 strcpy(level->shot, demo->shot);
395 strcpy(level->song, demo->song);
396 level->time = demo->time;
397 level->goal = demo->goal;
401 static struct demo demo_replay; /* The current demo */
402 static struct level demo_level_replay; /* The current level demo-ed*/
404 const struct demo * curr_demo_replay(void)
410 int demo_replay_init(const char *name, struct level_game *lg)
411 /* Internally load a replay an fill the lg structure (if not NULL) */
413 if ((demo_fp = demo_header_read(name, &demo_replay)))
415 demo_load_level(&demo_replay, &demo_level_replay);
419 lg->mode = demo_replay.mode;
420 lg->score = demo_replay.score;
421 lg->times = demo_replay.times;
422 lg->time = demo_replay.time;
423 lg->goal = demo_replay.goal;
425 /* A normal replay demo */
426 audio_music_fade_to(0.5f, demo_replay.song);
427 return game_init(&demo_level_replay, demo_replay.time, demo_replay.goal);
429 else /* A title screen demo */
430 return game_init(&demo_level_replay, demo_replay.time, 0);
436 int demo_replay_step(float *dt)
438 const float g[3] = { 0.0f, -9.8f, 0.0f };
442 get_float(demo_fp, dt);
444 if (feof(demo_fp) == 0)
446 /* Play out current game state for particles, clock, etc. */
448 game_step(g, *dt, 1);
450 /* Load real current game state from file. */
452 if (get_game_state(demo_fp))
459 void demo_replay_stop(int d)
466 if (d) unlink(demo_replay.filename);
470 void demo_replay_dump_info(void)
472 demo_dump_info(&demo_replay);
475 /*---------------------------------------------------------------------------*/