1 -------------------------------------------------------------------------------
4 * Added dictionary elements to SOL file in order to allow metadata storage.
5 * Reverted short usage in SOL to int. Was bumping up against the limit.
6 * Added internationalization.
10 -------------------------------------------------------------------------------
13 * Fixed font renderer to never exceed maximum texture size.
15 -------------------------------------------------------------------------------
18 * Fixed broken Unix build.
19 * Added OSX SDL mouse invert workaround.
20 * A few texture tweaks.
21 * Fixed broken Ball HUD.
23 -------------------------------------------------------------------------------
27 * Added wireframe view to Putt.
28 * Fixed view toward hole when the hole is directly above or below the ball.
30 -------------------------------------------------------------------------------
33 * Made a few minor fixes to paxed's holes.
34 * Added score and par to HUD.
35 * Show score card only after a hole is finished.
36 * Added timeouts to all in-game states except Next Player.
37 * Fixed texture ID leak in conf state.
39 -------------------------------------------------------------------------------
42 * Modified joystick traversal of GUIs to wrap top/bottom and left/right.
43 * Converted Putt to use Ball's GUI API.
44 * Merged Putt's and Ball's audio managers into shared.
45 * Added "Paused" screen to Putt.
46 * Generalized Putt's scoring to allow courses of length other than 18.
47 * Enabled switches in Putt.
48 * Added paxed's Putt courses.
49 * Changed a few textures on paxed's courses.
50 * Capped per-hole scores at 12.
51 * Modified several Putt backgrounds.
52 * Applied a change to Mehdi 25.
53 * Added poser mode to Putt.
54 * "Fixed" mouse jump on pointer grab. SDL is unpredictable here.
55 * By popular demand, set initial ball view toward hole.
57 -------------------------------------------------------------------------------
60 * Fixed mapc normal optimization bug. Resolves the Putt 16 invisible wall.
62 -------------------------------------------------------------------------------
65 * Fixed mapc normal optimization bug. Resolves the "Level 6" crash.
67 -------------------------------------------------------------------------------
70 * Applied fixes to Mehdi's levels
71 * Fixed GUI keyboard caps lock bug.
72 * Fixed no default GUI state on Done screen (joystick didn't work).
73 * Added fast camera rotation bound to Shift keys.
74 * Added camera rotation rate to config file.
75 * Modified perspective matrix to match gluPerspective.
77 -------------------------------------------------------------------------------
80 * Removed unnecessary autopause when pointer is not grabbed.
81 * Fixed GUI not hilighting widget under cursor when mouse isn't moved.
82 * Fixed config file written only when changed.
84 -------------------------------------------------------------------------------
87 * Removed few remaining bits of GLU code.
88 * Whitened glyph textures manually rather than relying upon pixel bias.
89 * Fixed Neverputt shadow
91 -------------------------------------------------------------------------------
94 * Rewrote shadow code to use mulipass rather than multitexture.
95 * Removed all multitexture code.
96 * Added shadow option to config screen.
97 * Fixed music fade-in bug.
98 * Fixed badly named static variable "clock".
99 * Added level number to replay save screen.
101 -------------------------------------------------------------------------------
104 * Fixed Save Replay not allowing score count to complete.
105 * Fixed bad unlock score in Mehdi 25.
107 -------------------------------------------------------------------------------
110 * Fixed replay header nonportable.
112 -------------------------------------------------------------------------------
115 * Rewrote SOL reader/writer to remove byte-order dependance.
116 * Rewrote replay handler to remove byte-order dependance
117 * Modified replay selector to ignore partial replays.
118 * Added camera mode gamepad control.
119 * Applied Mehdi's updates to several levels.
120 * Generalized config string handling. Added coin and ball option strings.
121 * Added two new background music tracks.
122 * Fixed broken set scoring.
123 * Added Set Record screen.
125 -------------------------------------------------------------------------------
128 * Added caps lock key to keyboard.
129 * Worked around Neverputt overwriting Neverball's camera setting.
130 * Added clobber confirmation to replay save.
131 * Fixed an audio bug when fading to the currently playing song.
133 -------------------------------------------------------------------------------
136 * Merged set-complete state into goal state, fixing set-complete crash.
137 * Fixed a few game state init crashes.
138 * Fixed a few pointer grab issues.
139 * Added random replay during attract mode.
140 * Added scene fade in/out.
141 * Fixed a bug causing the texture quality setting to be ignored.
142 * Moved shadow handling in with other geometry, where it belongs.
143 * Moved particle and shadow init/free out of game init/free and into config.
145 -------------------------------------------------------------------------------
148 * Improved directory handling. No longer depends on CWD.
149 * Moved all config files to ~/.neverball/ directory.
150 * Screenshots now go to CWD, which is not changed.
151 * Reorganized replay handling.
152 * Added replay save / play / delete GUIs.
153 * Added auto disabling of stereo and reflection is mode set fails.
154 * Changed default pointer state to ungrabbed.
156 -------------------------------------------------------------------------------
159 * Changed policy: Goal opens after a set number of coins are collected.
160 * Changed policy: Extra balls are awarded only after a goal.
161 * Changed policy: Game is saved after every goal.
162 * Changed hud to reflect new scoring policies.
163 * Fixed volume set bug.
164 * Fixed shadow visible on reflective surfaces in level shots.
165 * Fixed music on config screen.
166 * Increased ball transparancy to accomodate new view.
167 * Added subtle view distance flexibility.
168 * Merged Goal and High Score states.
169 * Tweaked some levels and scores in line with new scoring policies.
170 * Added better fading to make music less repetitious and annoying.
172 -------------------------------------------------------------------------------
175 * Modularized state functions.
176 * Changed view to make horizon visible.
177 * Added view configuration options for people who whine about the new view.
178 * Changed background images to augment horizon.
179 * Fixed Neverputt far clip set closer than background.
180 * Fixed an audio init bug.
181 * Generalized config handling.
182 * Heavily modified GUI handling.
183 * Replaced all 2D menus with new GUI code.
184 * Changed image loading policy to support non-power-of-two images.
185 * Replaced Win32 makefile with VS.Net solution.
186 * Rewrote HUD to use new GUI handler.
187 * Added billboard objects to .SOL file.
188 * Policy change: .SOL files now go in same directory as .MAP files.
189 * Changed mapc to derive .SOL file name from .MAP file name.
190 * Changed pause screen to include the word "Paused".
191 * Changed internal clock to use integer deciseconds instead of float seconds.
192 (HIGH SCORE FILE CHANGED)
193 * Made some fixes to reflection handling.
194 * Added background .SOLs.
195 * Added wireframe mode.
196 * Added look-around mode.
197 * Added keyboard-to-joystick input mapping.
198 * Added mipmap generation.
199 * Added clamped material type.
201 -------------------------------------------------------------------------------
204 * Fixed refrected background rotation.
205 * Added OBJ loading to mapc.
206 * Finally fixed material hack in mapc.
207 * A few graphical optimizations.
208 * Added shadow config option.
209 * Added sphere-map material type.
210 * Modified many levels to use detail OBJs.
211 * Traded doubles/ints for floats/shorts in the .sol file. This cuts .sol
212 file size in half, but puts a limit on level complexity.
214 -------------------------------------------------------------------------------
217 * Added camera control key binding to config file.
218 * Fixed some braindead reflection handling code.
219 * Fixed broken config menu.
220 * Fixed sound volume adjustment crash when sound is disabled.
221 * Fixed very stupid game timing bug that had been around far too long.
223 -------------------------------------------------------------------------------
226 * Added reflection material.
227 * Modified several levels to use reflective material.
228 * Added option to disable reflection materials.
229 * Updated mapping documentation.
230 * Changed shadow CLAMP_TO_EDGE to CLAMP to work around some bad drivers.
231 * Added arrow key bindings for camera rotation.
233 -------------------------------------------------------------------------------
236 * Fixed a sneaky bug in menu memory that allowed unopened levels to be played.
237 * Fixed camera rotation joystick button init bug.
238 * Changed options menu to make unavailable modes unselectable.
239 * Implemented auto-pause when the game loses focus externally.
240 * Simplified ARB extension handling.
241 * Made another tweak to the level set screenshot loader.
242 * Applied Mehdi's tweak to level 5.
244 -------------------------------------------------------------------------------
247 * Fixed the scoring bug for real this time.
248 * Documented global set scoring.
249 * Added a ball "ghost" to ensure the ball remains visible when obscured.
251 -------------------------------------------------------------------------------
254 * Fixed the path timing bug for real this time.
256 -------------------------------------------------------------------------------
259 * Updated Mehdi's set to final.
260 * Fixed a path timing bug to correct a slight path pause discrepancy.
261 * Fixed scoring bug that was adding coins from failed level to global score.
262 * Fixed a bug corrupting level set screenshots.
264 -------------------------------------------------------------------------------
267 * Reorganized code, merged Neverputt code.
268 * Added friction physics.
269 * Fixed goal particle radius.
271 -------------------------------------------------------------------------------
274 * Set all menus to remember their last selection. Now the frustrated player
275 need only pound angrily on the mouse button to get back to his last save.
277 -------------------------------------------------------------------------------
280 * Fixed pipe.sol dependancy missing from Win32 makefile.
283 -------------------------------------------------------------------------------
286 * Mouse invert and joystick select patches.
287 * Minor level tweaks.
288 * Fixed no levels open after reading old high score file.
289 * Fixed activation of all switches at the same location.
290 * Added camera HUD indicator.
292 -------------------------------------------------------------------------------
295 * Added stereo viewing.
296 * Fixed Win32 makefile.
298 -------------------------------------------------------------------------------
301 * Minor tweaks and cleanup for an announced release.
303 -------------------------------------------------------------------------------
306 * Changed default scores file format, removing player names.
307 * Adjusted level order and default scores.
308 * Reimplemented physics lock punt.
310 -------------------------------------------------------------------------------
314 * Fixed texture positioning bug
315 * Darkened screen during pause
316 * Modified high scores to keep global highs. (HIGH SCORE FILE CHANGED)
317 * Added new automatic level shot grabber.
318 * Tweaked BSP optimizer.
320 -------------------------------------------------------------------------------
323 * Modified some textures.
324 * Modified some levels.
325 * Modified switches to switch entire path chains.
326 * Disallowed player from toggling timed switches off manually.
328 -------------------------------------------------------------------------------
331 * Added level set selector. (HIGH SCORE FILE CHANGED)
332 * Modified demo playback to handle level sets.
333 * Added BSP optimization to physics.
336 * Added Mehdi's level set.
337 * Modified switches to act on paths rather than bodies.
338 * Added timer option to switches.
340 -------------------------------------------------------------------------------
343 * Modified physics to better handle vertical movers.
344 * Added mover switch entity.
345 * Replaced level 13 with a level using vertical movers and switches.
347 -------------------------------------------------------------------------------
352 -------------------------------------------------------------------------------
358 -------------------------------------------------------------------------------
361 * Changed platforms to accelerate rather than change velocity instantly.
362 * Changed timer to display minutes. Increased max time from 99s to 9m59s.
363 * Changed teleport exit to be relative to teleport entry.
364 * Fixed time comparison ambiguity.
366 -------------------------------------------------------------------------------
369 * Fix broken load balancer starving the renderer on early level load.
370 * Disabled music playback entirely when music volume is zero.
372 -------------------------------------------------------------------------------
375 * Demo record and replay.
377 -------------------------------------------------------------------------------
380 * Padded .sol files to make them portable between Linux and Windows.
381 * Added pulsing HUD numbers.
382 * Changed Windows config file path.
383 * Changed pause mode to continue rendering.
385 -------------------------------------------------------------------------------
388 * Added background music.
389 * Changed several sounds.
390 * Added sound and music volume control to options screen and config file.
391 * Fixed discrepancy between reported time and recorded time.
392 * Fixed new coin record not triggering name input state.
393 * Fixed ESC during goal state.
395 -------------------------------------------------------------------------------
398 * Level score and high score list added to goal screen.
399 * Level score added to record screen.
400 * Goal screen requires click-through instead of time-out.
401 * Fixed level time bug. Clock was running during goal screen.
403 -------------------------------------------------------------------------------
406 * Player name stored in config.
407 * Keyboard camera selection.
410 -------------------------------------------------------------------------------
413 * Changed save game policy: it must be earned by collecting coins.
414 * Added camera tracking configuration option.
415 * Added coin sub-sort of time records.
416 * Added time sub-sort of coin records.
417 * Fixed exit-during-teleport bug.
418 * Fixed potential infinite loop when ball is crushed.
419 * Warn and continue on audio init failure.
421 -------------------------------------------------------------------------------
424 * Modified camera tracking, disabled direct camera control.
426 -------------------------------------------------------------------------------
429 * Added default records. Something to shoot for.
431 -------------------------------------------------------------------------------
434 * Added record keeping.
435 * Reorganized level selector to include records.
436 * Added record name input state.
437 * Changed shadow clamp back to CLAMP_TO_EDGE. Screw broken drivers.
438 * Changed timer to display hundredths of seconds.
439 * Got rid of clock tick until last 10 seconds (it conflicts with music).
440 * Returned original menu pointer motion. Reorganized point hide.
441 * Globalized pause state to generalize pointer grab handling.
443 -------------------------------------------------------------------------------
446 * Added teleportation.
447 * Changed menus to work with relative pointer motion.
448 * Changed pointer grab policy to lessen grab motion discontinuity impact.
449 * Fixed channel order for TGA textures.
450 * Fixed level selector link topology.
453 -------------------------------------------------------------------------------
456 * Display screen shots in level selector.
457 * Cut level selector to 25 to make room for level shot.
458 * Generalized flyby representation.
459 * Added poser state for capturing level shots.
462 -------------------------------------------------------------------------------
465 * Native Windows support returned.
466 * Fixed HUD not responding to texture quality setting.
467 * Hyper-paranoid ARB_multitexture usage.
469 -------------------------------------------------------------------------------
472 * Fixed input smoothing in game_step causing oscillation at low FPS.
473 * Worked around broken shadow CLAMP_TO_EDGE on i845G.
474 * Added high_level config and modified level select. Documented cheat.
477 -------------------------------------------------------------------------------
480 * New version numbering convention. Minor number is level count.
481 * Broke native Windows support.
482 * Reorganized source and Makefiles.
483 * Modified mapc to take a materials path.
484 * Fixed potential overflow in config_home.
486 -------------------------------------------------------------------------------
489 * Worked around broken color mask attribute pop in ball_draw on ATI.
491 -------------------------------------------------------------------------------
494 * Sent screenshots to $HOME rather than CWD, fixing segfault.
496 -------------------------------------------------------------------------------
499 * Removed some initial state assumptions that were wrong for some users.
500 * Fixed $HOME determination under Windows.
502 -------------------------------------------------------------------------------
505 * First release as "Neverball".
506 * Added joystick control.
507 * Added camera control.
509 * Added level intros.
510 * Added config file stored in $HOME.
511 * Removed text images and added TTF rendering.