--- /dev/null
+/*
+ * Image Scaling Functions
+ * Copyright (c) 2010 Sebastian Dröge <sebastian.droege@collabora.co.uk>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/gst.h>
+#include <string.h>
+
+#include "vs_fill_borders.h"
+#include "gstvideoscaleorc.h"
+
+#if G_BYTE_ORDER == G_LITTLE_ENDIAN
+#define READ_UINT32(ptr) GST_READ_UINT32_LE(ptr)
+#define READ_UINT16(ptr) GST_READ_UINT16_LE(ptr)
+#else
+#define READ_UINT32(ptr) GST_READ_UINT32_BE(ptr)
+#define READ_UINT16(ptr) GST_READ_UINT16_BE(ptr)
+#endif
+
+void
+vs_fill_borders_RGBA (const VSImage * dest, const uint8_t * val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+ uint32_t v = READ_UINT32 (val);
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ orc_splat_u32 ((uint32_t *) data, v, real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 4;
+ for (i = 0; i < tmp; i++) {
+ orc_splat_u32 ((uint32_t *) data, v, left);
+ orc_splat_u32 ((uint32_t *) (data + tmp2), v, right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ orc_splat_u32 ((uint32_t *) data, v, real_width);
+ data += stride;
+ }
+}
+
+static void
+_memset_u24 (uint8_t * data, uint8_t val1, uint8_t val2, uint8_t val3,
+ unsigned int n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ data[0] = val1;
+ data[1] = val2;
+ data[2] = val3;
+ data += 3;
+ }
+}
+
+void
+vs_fill_borders_RGB (const VSImage * dest, const uint8_t * val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ _memset_u24 (data, val[0], val[1], val[2], real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 3;
+ for (i = 0; i < tmp; i++) {
+ _memset_u24 (data, val[0], val[1], val[2], left);
+ _memset_u24 (data + tmp2, val[0], val[1], val[2], right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ _memset_u24 (data, val[0], val[1], val[2], real_width);
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_YUYV (const VSImage * dest, const uint8_t * val)
+{
+ int i, j;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ for (j = 0; j < real_width; j++) {
+ data[2 * j] = val[0];
+ data[2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
+ }
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 2;
+ for (i = 0; i < tmp; i++) {
+ for (j = 0; j < left; j++) {
+ data[2 * j] = val[0];
+ data[2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
+ }
+ for (j = 0; j < right; j++) {
+ data[tmp2 + 2 * j] = val[0];
+ data[tmp2 + 2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
+ }
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ for (j = 0; j < real_width; j++) {
+ data[2 * j] = val[0];
+ data[2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
+ }
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_UYVY (const VSImage * dest, const uint8_t * val)
+{
+ int i, j;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ for (j = 0; j < real_width; j++) {
+ data[2 * j] = (j % 2 == 0) ? val[0] : val[2];
+ data[2 * j + 1] = val[1];
+ }
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 2;
+ for (i = 0; i < tmp; i++) {
+ for (j = 0; j < left; j++) {
+ data[2 * j] = (j % 2 == 0) ? val[0] : val[2];
+ data[2 * j + 1] = val[1];
+ }
+ for (j = 0; j < right; j++) {
+ data[tmp2 + 2 * j] = (j % 2 == 0) ? val[0] : val[2];
+ data[tmp2 + 2 * j + 1] = val[1];
+ }
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ for (j = 0; j < real_width; j++) {
+ data[2 * j] = (j % 2 == 0) ? val[0] : val[2];
+ data[2 * j + 1] = val[1];
+ }
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_Y (const VSImage * dest, const uint8_t * val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ memset (data, *val, real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = left + width;
+ for (i = 0; i < tmp; i++) {
+ memset (data, *val, left);
+ memset (data + tmp2, *val, right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ memset (data, *val, real_width);
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_Y16 (const VSImage * dest, const uint16_t val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ orc_splat_u16 ((uint16_t *) data, val, real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 2;
+ for (i = 0; i < tmp; i++) {
+ orc_splat_u16 ((uint16_t *) data, val, left);
+ orc_splat_u16 ((uint16_t *) (data + tmp2), val, right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ orc_splat_u16 ((uint16_t *) data, val, real_width);
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_RGB565 (const VSImage * dest, const uint8_t * val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+ uint16_t v = READ_UINT16 (val);
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ orc_splat_u16 ((uint16_t *) data, v, real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 2;
+ for (i = 0; i < tmp; i++) {
+ orc_splat_u16 ((uint16_t *) data, v, left);
+ orc_splat_u16 ((uint16_t *) (data + tmp2), v, right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ orc_splat_u16 ((uint16_t *) data, v, real_width);
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_RGB555 (const VSImage * dest, const uint8_t * val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+ uint16_t v = READ_UINT16 (val);
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ orc_splat_u16 ((uint16_t *) data, v, real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 2;
+ for (i = 0; i < tmp; i++) {
+ orc_splat_u16 ((uint16_t *) data, v, left);
+ orc_splat_u16 ((uint16_t *) (data + tmp2), v, right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ orc_splat_u16 ((uint16_t *) data, v, real_width);
+ data += stride;
+ }
+}
+
+void
+vs_fill_borders_AYUV64 (const VSImage * dest, const uint8_t * val)
+{
+ int i;
+ int top = dest->border_top, bottom = dest->border_bottom;
+ int left = dest->border_left, right = dest->border_right;
+ int width = dest->width;
+ int height = dest->height;
+ int real_width = dest->real_width;
+ int stride = dest->stride;
+ int tmp, tmp2;
+ uint8_t *data;
+ uint64_t v;
+
+ v = (val[0] << 8) | (val[1] << 24) | (((guint64) val[2]) << 40) | (((guint64)
+ val[3]) << 56);
+
+ data = dest->real_pixels;
+ for (i = 0; i < top; i++) {
+ orc_splat_u64 ((uint64_t *) data, v, real_width);
+ data += stride;
+ }
+
+ if (left || right) {
+ tmp = height;
+ tmp2 = (left + width) * 8;
+ for (i = 0; i < tmp; i++) {
+ orc_splat_u64 ((uint64_t *) data, v, left);
+ orc_splat_u64 ((uint64_t *) (data + tmp2), v, right);
+ data += stride;
+ }
+ } else {
+ data += stride * height;
+ }
+
+ for (i = 0; i < bottom; i++) {
+ orc_splat_u64 ((uint64_t *) data, v, real_width);
+ data += stride;
+ }
+}