#include <QtCore>
#include <QtGui>
+#include <QtSvg>
#include "playfield.h"
#include "iconset.h"
namespace FV
{
- const int FIELD_WIDTH=34; //GUI size
- const int FIELD_HEIGHT=34;
+ const int FIELD_WIDTH=45; //GUI size
+ const int FIELD_HEIGHT=45;
}
class Animation
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
- void updateWidgets();
+ virtual void updateWidgets();
- void paintCell(int x, int y, int cell, QPainter &painter);
+ //void paintCell(int x, int y, int cell, QPainter &painter);
QWidget *cellWidget(int w, int h);
QRect coo(int x, int y, int off=1)
{
<file>packs/Variety II Pack.ini</file>
<file>packs/Variety Pack.ini</file>
<file>howtoplay.txt</file>
+ <file>wall-sized.bmp</file>
+ <file>blocks/original-sized/block1.bmp</file>
+ <file>blocks/original-sized/block2.bmp</file>
+ <file>blocks/original-sized/block3.bmp</file>
+ <file>blocks/original-sized/block4.bmp</file>
+ <file>blocks/original-sized/block5.bmp</file>
+ <file>blocks/original-sized/block6.bmp</file>
+ <file>blocks/original-sized/block7.bmp</file>
+ <file>blocks/original-sized/block8.bmp</file>
</qresource>
</RCC>