textEdit(qobject_cast<QTextEdit* >((parent))),
edit(qobject_cast<QFrame* >((parent))) {
- connect(parent, SIGNAL(textChanged()), this,
- SLOT(textEditChanged()));
- connect(parent, SIGNAL(cursorPositionChanged()),
- this, SLOT(textEditChanged()));
+ // connect(parent, SIGNAL(textChanged()), this,
+ // SLOT(textEditChanged()));
+ // connect(parent, SIGNAL(cursorPositionChanged()),
+ // this, SLOT(textEditChanged()));
}
public Q_SLOTS: