// Main game
play();
- hgw_context_compat_destroy_deinit(hgw_context);
+ // hgw_context_compat_destroy_deinit(hgw_context);
// hgw_context_compat_destroy_quit(hgw_context);
// hgw_context_destroy(hgw_context);
+ hgw_context_destroy(hgw_context, HGW_BYE_INACTIVE);
return 0;
}