if (SDL_SetVideoMode(w, h, 0, SDL_OPENGL | (f ? SDL_FULLSCREEN : 0)))
{
- glext_init();
-
config_set_d(CONFIG_FULLSCREEN, f);
config_set_d(CONFIG_WIDTH, w);
config_set_d(CONFIG_HEIGHT, h);
+ if (!glext_init())
+ return 0;
+
glViewport(0, 0, w, h);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);